Posted April 11, 2012
As a (relatively) younger player who's never played grid-based first-person dungeon crawls, I'm a bit clumsy with the keyboard controls. I love the inclusion of mouse look, and have two suggestions for its improvement:
1. Allow 360° horizontal rotation. Currently it's locked at 180° and I can't think of a reason why, unless there are flanking attack bonuses on a formation and the devs wanted to slow down the rate of rotation so that you couldn't react instantly when ambushed from behind.
2. Being able to walk in mouse look mode would make battle movement a lot more natural. An option for movement to always be relative to the camera direction would mean I could keep eyes on an enemy as I strafe around it, without sacrificing grid movement. By 'relative', I mean that if my formation is facing 12 o'clock and my camera is pointing left to 9 o'clock, strafing right should move me towards 12 o'clock.
1. Allow 360° horizontal rotation. Currently it's locked at 180° and I can't think of a reason why, unless there are flanking attack bonuses on a formation and the devs wanted to slow down the rate of rotation so that you couldn't react instantly when ambushed from behind.
2. Being able to walk in mouse look mode would make battle movement a lot more natural. An option for movement to always be relative to the camera direction would mean I could keep eyes on an enemy as I strafe around it, without sacrificing grid movement. By 'relative', I mean that if my formation is facing 12 o'clock and my camera is pointing left to 9 o'clock, strafing right should move me towards 12 o'clock.