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From memory the game has 3 different dungeon sets. So it certainly does change but doesn't offer a great amount of variety as each tileset is pretty mundane. It would have been great to see a few more tile types but overall the game doesn't really suffer for it.
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kreeloo: Yup. Keep in mind it's a 4 dudes team for the whole game and a short development time.
With the great sales and reception, it will probably offer them the opportunity to produce more content.
We still can spread the word to support Almost Human!
I agree completely. And I don't want anyone to think that I'm 'bad mouthing' Almost Human, or saying that LoG sucks. It's a very good game especially considering the small team and price; the gameplay is all there and I'm enjoying it quite a bit.

But it's only fair to the people still deciding whether to buy the game that we're honest about it, and the fact is that with this game what you see is pretty much what you get, at least until the editor is released.
There are a couple different tile sets that are used, with different secret triggers. The first tileset only has one secret trigger, but that changes once you move to the next one.