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hello folks,

today i installed nglide 0.98 (glide wrappers) from zeus-software for lands of lore 2, but i cannot use hardware acceleration.
the option hardware acceleration remains greyed out.
what to do?

windows 7 hp 64 sp1
i5 750 @ 2.67 ghz
4,0 gb ram
nvidia geforce gtx 460
avatar
ron: hello folks,

today i installed nglide 0.98 (glide wrappers) from zeus-software for lands of lore 2, but i cannot use hardware acceleration.
the option hardware acceleration remains greyed out.
what to do?

windows 7 hp 64 sp1
i5 750 @ 2.67 ghz
4,0 gb ram
nvidia geforce gtx 460
Hey Ron, check out this thread:
http://www.gog.com/en/forum/lands_of_lore_series/could_someone_confirm_if_lol2_is_using_dosbox_or_is_native_windows

In short need to use a different DOSBOX version that supports the use of a Glide Wrapper. NGlide will not work with the one provided by GOG (and the proper Dosbox site)
Post edited December 21, 2011 by Igorrr
avatar
ron: hello folks,

today i installed nglide 0.98 (glide wrappers) from zeus-software for lands of lore 2, but i cannot use hardware acceleration.
the option hardware acceleration remains greyed out.
what to do?

windows 7 hp 64 sp1
i5 750 @ 2.67 ghz
4,0 gb ram
nvidia geforce gtx 460
avatar
Igorrr: Hey Ron, check out this thread:
http://www.gog.com/en/forum/lands_of_lore_series/could_someone_confirm_if_lol2_is_using_dosbox_or_is_native_windows

In short need to use a different DOSBOX version that supports the use of a Glide Wrapper. NGlide will not work with the one provided by GOG (and the proper Dosbox site)
ok i'll try another dosbox version, thanks for your reply Igorrr.

doei (dutch for bye bye).
I got it running using glide (nglide). Now I have a problem:

Using cycles=auto the game's running great (I'm playing it @ 2560x1600) but cutscenes stutter.

Using cycles=20000 cutscenes are smooth as they should but the 3d graphics are to slow when watching the waterfall in the beginning for example.

Using cycles=90000 the 3d graphics are fine, cutscenes stutter

I know I could adjust cycles manually everytime a cutscene plays but that's annoying at best.

So any ideas?
Post edited March 27, 2012 by Silver83