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In LOL1, Jana, the Amazon boss on the first floor of the White Tower, used to drop a greatsword "Trouble" on death. I never remember having to reload to get one, she always dropped it. Now though.... 40+ reloads later, and still no greatsword? Does anyone know what's happened?
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Not sure, but I think sometimes the Greatsword 'Trouble' must just not spawn on her.

Video of Jana dropping the sword:
https://youtu.be/HD9a2QNM4qQ

Extract from the cluebook:
---
The Amazon Queen Jana. Defeating Jana in combat
may earn you the great sword "Trouble. " There is also
a niche containing a Brown-Grey Mystic Key for the lock
in the White Tower, Level 3, Reference 14. When the
Mystic Key is picked up, the wall to the west will open
to reveal a passageway.
---

It says "may earn", rather than "will earn".
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rmeakins: It says "may earn", rather than "will earn".
Yes, I am familiar with that line, as I still own my original cluebook, and double-checked. In my own experience, "may," in this instance, is another of the "piscata roseae" that Westwood was so fond of throwing at its players. Jana always dropped Trouble. Additionally, I've re-loaded several times, even going so far as to re-load from before my first entrance into Yvel Woods, just in case the random seed for Jana is set really weirdly early (other experiential evidence shows this cannot be the case, unless only Jana herself has its info flagged so early).

This is definitely a case of the port not behaving the same as the original. My memory isn't that bad... :/
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rmeakins: It says "may earn", rather than "will earn".
avatar
draco963: Yes, I am familiar with that line, as I still own my original cluebook, and double-checked. In my own experience, "may," in this instance, is another of the "piscata roseae" that Westwood was so fond of throwing at its players. Jana always dropped Trouble. Additionally, I've re-loaded several times, even going so far as to re-load from before my first entrance into Yvel Woods, just in case the random seed for Jana is set really weirdly early (other experiential evidence shows this cannot be the case, unless only Jana herself has its info flagged so early).

This is definitely a case of the port not behaving the same as the original. My memory isn't that bad... :/
It's not a port, it's the original, it runs on our machines through a compatibility layer called DOSBox. Random numbers aren't really so random, it's entirely likely that in this instance the spawn chance for Trouble is based on some secret number which, for whatever reason, is not changing between your various playthroughs. It happens, old RNGs suck even more than new ones.

There's a very nice savegame editor out there called Scotia (linked in the UGE thread on this forum), if you want Trouble without reverting to an even earlier save or worse going through the whole game again, you can simply add it to your inventory.
Post edited February 22, 2018 by Daishaclaire
This is odd, though... I must have played through this game a dozen times as a kid, and I don't remember ever not getting the Great Sword "Trouble" (and I think I would remember if that happened, because it was my favorite weapon in the game).