Posted April 03, 2020
Hi! I’m Ben Ward and this is my hint-through for Lair Of The Clockwork God. These are the things that, were I sitting right next to you as you played, I’d be gently whispering into your ear to get you thinking in the right direction. It's generally spoiler-free, but even so, make sure not to read too far ahead! I've also put this in the Guides section if you prefer that, or you could even ask some real live humans for hints at the Size Five Discord: https://discord.gg/sizefive
General Advice
- Whenever you’re stuck, ask yourself: what are my current goals; what are the obstacles to those goals; how can I overcome those obstacles; can Ben and Dan help each other out?
- Ben, being an adventurer, should examine everything and talk to everyone. This includes examining inventory items and talking to Dan. Keep an eye out for other interaction options too (perhaps you can high-five someone as well as talk to or examine them!). Remember you’ve got your FarLook to do a quick scan for interactive stuff, and make sure you’ve walked the full length of the area. Dan, as a platformer, should make sure he’s explored every nook and cranny that he can access.
- Don’t be afraid to try stuff out, as Ben or Dan! There aren’t any dead ends, so no need to worry that you’re doing something too soon or you forgot to pick something up two hours ago.
- Finally, if you’ve done all this stuff and you’re still stuck, take a quick break to ponder the current conundrum. Have a five minute walk or a quick shower - often the solution will suddenly come to you!
If you've definitely tried all that and you're still stuck, here are some hints!
Peru
You’re looking for a flower, and there’s not much back the way you came, so best to push on through the jungle until you find it, overcoming obstacles as you go.
The spike pit: Dan can’t jump far enough to cross this whole thing in one go. Is there any way Ben can help? Remember to look at all the interaction options Ben has with different things. Talking to Tarquin doesn’t help much, but can you do other stuff with him?
The forcefield: You need to get this turned off. If you’ve played Half Life 2, you’ll know to always follow the cables in this type of situation. If not, then use of Ben’s FarLook ability will highlight the way to depower the forcefield. Dan won’t interact with complicated stuff like this anymore, so you’ll need to get Ben over there. Have an explore with Dan to see if there’s anything he can use to help. Once you’ve got Ben within interaction range of the power source, he might not want to risk using his hands, but the stuff you’ve picked up on your way here should prove useful.
The vines: Ben can’t pull these apart. Have you got anything in your inventory that would help? If not, you’ve clearly not yet embraced the Adventurer way of picking up everything you can!
Too-high jump: Dan needs to upgrade from his measly single-jump to a powerful double-jump, so he can reach higher places. In the absence of magic potions, nanotechnology or any other nonsense like that, Ben is going to have to help Dan with his upgrades in this game. Have you seen anything around that might help Dan jump higher? Perhaps something that has displayed jumping abilities? If so, you might be able to grab them, combine them with something so Dan can wear them, and give your genius creation to Dan.
Poison gas: Even with his double-jump, Dan can’t get past this gas, so it looks like it’s down to Ben. If he had a gas-mask or a snorkel, he could wear it and walk through the gas safely, but he doesn’t. Perhaps an equivalent item, then? Once you’ve figured it out, remember to keep an eye out for points of interest on your way through!
Crash site: Ooh, a massive tree and a crashed plane! Classic jungle. But how to get past this area? Dan can’t push that crate because it’s hanging off the ground, but Ben can help with that. Then, this being a realistic jungle simulator, there are some more vines blocking the way forward. We know from experience that Ben *could* help with that too if he can get up there. Maybe Dan can help create some kind of slope for Ben to walk up. Put Dan’s new double-jumping skills to good use and have a look around for stuff he can interact with...
London
You need to make Ben light enough for Dan to give him a piggyback.
Full bladder: Ben will only wee in toilets and graves. Can you find either of those? Have an explore until the answer is “yes”. And remember, if Ben can’t reach something, Dan can often help!
Not enough? You’ll need to make Ben even less heavy. Is there anything around that could help make Ben feel lighter than air?
Shed/Office
First things first, find a way through this shed.
Door? That’ll probably be it. There’s a laser that comes out if you stand on that floor-pad, but it doesn’t hurt Dan or Ben if they jump through it, so it must serve some other purpose. Strangely complicated security measures for a door in an unassuming shed...
Lift password: you might be able to get access to this if you can find a computer somewhere…
Fire: Dan’s going to need a running upgrade to get past this. He hasn’t got time to build up his muscles so he’ll need a short-cut: something combined to give him faster legs and more energy to use them. Have Ben take a look around: he didn’t do too well in chemistry at school, so you probably don’t need to worry about scientific realism here...
Arrival at the Lair
What now? Remember my general advice? Have a good nose around! Ben will notice that there are two doors, one locked and one sealed. Dan will find something shiny and floaty to attract his magpie-like Platformer mind...
Joy
Alright, two levels for the price of one! This being a classic Sonic-y platforming level for Dan, you probably just need to get to the end. Ben’s more complex Adventuring set-up requires him to prove he died at the end of the level so he’ll be respawned there and skip all that stupid jumping. That Nomosaur lady says he needs to be blue, wet and covered in green seaweed.
Blue: Can you find anything that might turn Ben blue?
Wet: Can you find any liquid? If so, is there a way to get Ben covered in it?
Green seaweed: Can you find any seaweed or anything that looks like it?
Phylaxosaur: She won’t let you past without identification! Try to find that office she mentioned, maybe you can get some Platformer papers there...
Respawner: Alright, you’ve done the three things so now you’ll respawn at the end, but now it won’t let you through because it can see your seaweed! Ben, ever forward-thinking, doesn’t want to bin a perfectly useful mop-head, so you’ll have to hide it...
General Advice
- Whenever you’re stuck, ask yourself: what are my current goals; what are the obstacles to those goals; how can I overcome those obstacles; can Ben and Dan help each other out?
- Ben, being an adventurer, should examine everything and talk to everyone. This includes examining inventory items and talking to Dan. Keep an eye out for other interaction options too (perhaps you can high-five someone as well as talk to or examine them!). Remember you’ve got your FarLook to do a quick scan for interactive stuff, and make sure you’ve walked the full length of the area. Dan, as a platformer, should make sure he’s explored every nook and cranny that he can access.
- Don’t be afraid to try stuff out, as Ben or Dan! There aren’t any dead ends, so no need to worry that you’re doing something too soon or you forgot to pick something up two hours ago.
- Finally, if you’ve done all this stuff and you’re still stuck, take a quick break to ponder the current conundrum. Have a five minute walk or a quick shower - often the solution will suddenly come to you!
If you've definitely tried all that and you're still stuck, here are some hints!
Peru
You’re looking for a flower, and there’s not much back the way you came, so best to push on through the jungle until you find it, overcoming obstacles as you go.
The spike pit: Dan can’t jump far enough to cross this whole thing in one go. Is there any way Ben can help? Remember to look at all the interaction options Ben has with different things. Talking to Tarquin doesn’t help much, but can you do other stuff with him?
The forcefield: You need to get this turned off. If you’ve played Half Life 2, you’ll know to always follow the cables in this type of situation. If not, then use of Ben’s FarLook ability will highlight the way to depower the forcefield. Dan won’t interact with complicated stuff like this anymore, so you’ll need to get Ben over there. Have an explore with Dan to see if there’s anything he can use to help. Once you’ve got Ben within interaction range of the power source, he might not want to risk using his hands, but the stuff you’ve picked up on your way here should prove useful.
The vines: Ben can’t pull these apart. Have you got anything in your inventory that would help? If not, you’ve clearly not yet embraced the Adventurer way of picking up everything you can!
Too-high jump: Dan needs to upgrade from his measly single-jump to a powerful double-jump, so he can reach higher places. In the absence of magic potions, nanotechnology or any other nonsense like that, Ben is going to have to help Dan with his upgrades in this game. Have you seen anything around that might help Dan jump higher? Perhaps something that has displayed jumping abilities? If so, you might be able to grab them, combine them with something so Dan can wear them, and give your genius creation to Dan.
Poison gas: Even with his double-jump, Dan can’t get past this gas, so it looks like it’s down to Ben. If he had a gas-mask or a snorkel, he could wear it and walk through the gas safely, but he doesn’t. Perhaps an equivalent item, then? Once you’ve figured it out, remember to keep an eye out for points of interest on your way through!
Crash site: Ooh, a massive tree and a crashed plane! Classic jungle. But how to get past this area? Dan can’t push that crate because it’s hanging off the ground, but Ben can help with that. Then, this being a realistic jungle simulator, there are some more vines blocking the way forward. We know from experience that Ben *could* help with that too if he can get up there. Maybe Dan can help create some kind of slope for Ben to walk up. Put Dan’s new double-jumping skills to good use and have a look around for stuff he can interact with...
London
You need to make Ben light enough for Dan to give him a piggyback.
Full bladder: Ben will only wee in toilets and graves. Can you find either of those? Have an explore until the answer is “yes”. And remember, if Ben can’t reach something, Dan can often help!
Not enough? You’ll need to make Ben even less heavy. Is there anything around that could help make Ben feel lighter than air?
Shed/Office
First things first, find a way through this shed.
Door? That’ll probably be it. There’s a laser that comes out if you stand on that floor-pad, but it doesn’t hurt Dan or Ben if they jump through it, so it must serve some other purpose. Strangely complicated security measures for a door in an unassuming shed...
Lift password: you might be able to get access to this if you can find a computer somewhere…
Fire: Dan’s going to need a running upgrade to get past this. He hasn’t got time to build up his muscles so he’ll need a short-cut: something combined to give him faster legs and more energy to use them. Have Ben take a look around: he didn’t do too well in chemistry at school, so you probably don’t need to worry about scientific realism here...
Arrival at the Lair
What now? Remember my general advice? Have a good nose around! Ben will notice that there are two doors, one locked and one sealed. Dan will find something shiny and floaty to attract his magpie-like Platformer mind...
Joy
Alright, two levels for the price of one! This being a classic Sonic-y platforming level for Dan, you probably just need to get to the end. Ben’s more complex Adventuring set-up requires him to prove he died at the end of the level so he’ll be respawned there and skip all that stupid jumping. That Nomosaur lady says he needs to be blue, wet and covered in green seaweed.
Blue: Can you find anything that might turn Ben blue?
Wet: Can you find any liquid? If so, is there a way to get Ben covered in it?
Green seaweed: Can you find any seaweed or anything that looks like it?
Phylaxosaur: She won’t let you past without identification! Try to find that office she mentioned, maybe you can get some Platformer papers there...
Respawner: Alright, you’ve done the three things so now you’ll respawn at the end, but now it won’t let you through because it can see your seaweed! Ben, ever forward-thinking, doesn’t want to bin a perfectly useful mop-head, so you’ll have to hide it...
Post edited April 03, 2020 by TimeGentleman