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Hi everyone! I'm new to GOG--found my way here through the Sanitarium sale posted on JayIsGames. I'm thinking of making either RTK or Gabriel Knight my next purchase.
My main reservation about RTK is that I don't always like RPGs. But I loved Betrayal in Antara, which seems like a similar game. (Yeah, I know BIA is supposed to be derivative of Betrayal at Krondor . . . but I unfortunately never got a chance to play Krondor, so that didn't affect my reaction to Antara.) I loved Antara because it didn't emphasize combat or stats as much as the characters and their journey.
So I guess my question about RTK is this: is it similar to Antara in terms of being a story-driven rather than combat-driven RPG? If I liked Antara (and never played Betrayal at Krondor), do you think I'll like RTK?
It is indeed story-driven, at least compared to other RPGs. Compared to adventure games, I'm not sure; I don't play many adventure games.
RTK has a lot of nice touches throughout the game revealing things about the plot and characters. Random encounters (outside purely combat related ones in city rooms) always have some revelation of the plot or background information on the game world. The voice-acting and dialogue is top-notch and the game gives you no option to have subtitles, which is somewhat of an inconvenience but really adds to immersion. I was actually quite fond of the music as well, from what I remember of it.
I never played Antara, but I played Betrayal at Krondor and I liked that quite a bit. I think RTK is fairly similar to that.
Which reminds me, another nice story touch is the written descriptions on all the equipment explaining any origin/history they have. I was always fond of those (which are a throwback to Betrayal at Krondor) and think they pleasantly aid imagination while playing.
A good story-telling element of the game is its division into "Chapters", complete with a narrator.
Another note I would make for you is that I think a large part of the combat (at least in the first few "chapters" of the game) is skippable. Combat is also quite forgiving.
Hope that helps. Obviously, I like the game a lot and RPGs are my favorite kind of game, so keep that in mind.
That's really helpful. I'm glad to hear that the combat system isn't too difficult . . . a lot of RPGs have complicated combat systems that I have no inclination to learn. And it sounds like RTK is practically a novel in terms of its story. Which makes sense, since apparently it's based on Raymond Feist's books.
Now I just have to get over the fact that all the characters in the screen shots look like Lego people.
lol.... yes, there is the Lego people thing...
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shakantala: [...] since apparently it's based on Raymond Feist's books.

Actually, it's other way around. In case of RtK and Betrayal at Krondor both, books were written after the game came out ;)
First chapters can be most combat-heavy, because most people want to level their characters & get some nice gear. The combat is scalable however, so it's not a must.
As darkness58ec said, there is a lot of small touches (side-quests, different outcomes) which can be easily missed during the first playthrough, as there is no journal in-game.
"Actually, it's other way around. In case of RtK and Betrayal at Krondor both, books were written after the game came out ;)"
Didn't know that. Still, the story must be fairly rich if it was adapted into a novel. As much as I sometimes enjoy, say, Diablo, I can't imagine that game would make a decent book.
OK, I'm off to download RTK. Interesting story, tons of potential for replayability . . . sounds like a good deal.