Posted February 20, 2016
Hi,
usually I am not a big fan of survival games. I really like exploration games, and I often find that survival kills the exploration-aspect because exploring too much gets you killed.
So far surviving in Kôna seems to be limited to freezing, which currently just adds to the overall atmosphere and immersion into the game, which is nice. So far I could always reach the warm car in time, which luckily doesn't run out of fuel, and the General Store is a warm place where you can always save.
I noticed there is food, but currently I don't think it can be eaten. Several times I wanted to make a fire, but I did not have enough logs. I noticed that the fire doesn't burn for long, and logs don't re-spawn, so things may become tricky once you have to leave you car behind ... is the balance going to shift towards survival (management of resources) in the full game, or will it stay as forgiving as it is?
usually I am not a big fan of survival games. I really like exploration games, and I often find that survival kills the exploration-aspect because exploring too much gets you killed.
So far surviving in Kôna seems to be limited to freezing, which currently just adds to the overall atmosphere and immersion into the game, which is nice. So far I could always reach the warm car in time, which luckily doesn't run out of fuel, and the General Store is a warm place where you can always save.
I noticed there is food, but currently I don't think it can be eaten. Several times I wanted to make a fire, but I did not have enough logs. I noticed that the fire doesn't burn for long, and logs don't re-spawn, so things may become tricky once you have to leave you car behind ... is the balance going to shift towards survival (management of resources) in the full game, or will it stay as forgiving as it is?