Posted April 02, 2013
SPOILER ON
Here's my food farming (use that left-to-right or right-to-left XD)
Wheat-Farm-Mill-Bakery
--Road-
--0/2 vertical spaces
Wheat-Farm-Mill-Bakery-INN
--Road-
--0/2 vertical spaces
Wheat-Farm-Mill-Bakery
--Road-
--0/2 vertical spaces
I usually put each farm 3 squares far from other farms. (3 including the road line!). 15-20 squares of Wheat are enough for each farm, and keep them most packed possible to Farm entrance to reduce farmer travel (Just count squares, diagonals included, to find out the nearest free square spot!)
3 farms are enough for a very large number of serfs/workers(says 70 in total, I just didn't spent much time to see ho many people I can feed effectively). there are also few more tricks I found usefull:
-The first Storehouse is usually what I use to store Stone/Wood, I found very usefull to prevent storing Food in that storehouse (click on Loaves icon to setup a red triangle) this has many advantages: Serfs do less travel, they just move loaves from bakery to Inn and this help to speed up other things, and keeping storehouse less trafficated, prevent traffic-jams in its entrance.I want it giving aways stone/wood very fast. )
-To speed up a bit the start you can just prevent delivering of food to Inn untill first units starts to be hungry. Then you must remember to allow delivery of food! (Instead of filling the Inn the serfs will just continue to building roads/buildlings)
-In middle-late game surplus food is allowed only in a special storehouse wich mostly recevies Wine (that's because Wine is a bad food, it heals workers/serfs just a bit, while soldiers are fully healed indipendently of wich food types they receive). Feeding armies with wine is economic, and having a storehouse right outside your city, prevent your serfs to stuck production when they feed armies. Each serf will just take food from nearest storehouse, but if only 1 storehouse have food, serfs will just take food from that storehouse, and note that you can use this trick to remove from roads workless serfs that prevent other units from moving (feeding army is just using traffic lightsXD)
-I usually need 2/3 Inns in most games. Every unit will go to eat in nearest Inn, the nearest the Inn, the greatest is the working time for that unit (double penality when food production is far from Inns! because food producer need to eat too! ) not necessarily all Inn requires to be near a food producer(that will just save some serf time), but all food producers needs to be near a Inn(increase food production).
SPOILER OFF
Does anyone know the exact ratio of Farms/SuineFarms/Tannery/Sausages?
Here's my food farming (use that left-to-right or right-to-left XD)
Wheat-Farm-Mill-Bakery
--Road-
--0/2 vertical spaces
Wheat-Farm-Mill-Bakery-INN
--Road-
--0/2 vertical spaces
Wheat-Farm-Mill-Bakery
--Road-
--0/2 vertical spaces
I usually put each farm 3 squares far from other farms. (3 including the road line!). 15-20 squares of Wheat are enough for each farm, and keep them most packed possible to Farm entrance to reduce farmer travel (Just count squares, diagonals included, to find out the nearest free square spot!)
3 farms are enough for a very large number of serfs/workers(says 70 in total, I just didn't spent much time to see ho many people I can feed effectively). there are also few more tricks I found usefull:
-The first Storehouse is usually what I use to store Stone/Wood, I found very usefull to prevent storing Food in that storehouse (click on Loaves icon to setup a red triangle) this has many advantages: Serfs do less travel, they just move loaves from bakery to Inn and this help to speed up other things, and keeping storehouse less trafficated, prevent traffic-jams in its entrance.I want it giving aways stone/wood very fast. )
-To speed up a bit the start you can just prevent delivering of food to Inn untill first units starts to be hungry. Then you must remember to allow delivery of food! (Instead of filling the Inn the serfs will just continue to building roads/buildlings)
-In middle-late game surplus food is allowed only in a special storehouse wich mostly recevies Wine (that's because Wine is a bad food, it heals workers/serfs just a bit, while soldiers are fully healed indipendently of wich food types they receive). Feeding armies with wine is economic, and having a storehouse right outside your city, prevent your serfs to stuck production when they feed armies. Each serf will just take food from nearest storehouse, but if only 1 storehouse have food, serfs will just take food from that storehouse, and note that you can use this trick to remove from roads workless serfs that prevent other units from moving (feeding army is just using traffic lightsXD)
-I usually need 2/3 Inns in most games. Every unit will go to eat in nearest Inn, the nearest the Inn, the greatest is the working time for that unit (double penality when food production is far from Inns! because food producer need to eat too! ) not necessarily all Inn requires to be near a food producer(that will just save some serf time), but all food producers needs to be near a Inn(increase food production).
SPOILER OFF
Does anyone know the exact ratio of Farms/SuineFarms/Tannery/Sausages?
Post edited April 02, 2013 by DarioGOII