dtgreene: Was just watching a speedrun of a King's Quest game and noticed that, whenever the player leveled up, they'd get a full heal. This, in turn, allowed the player to pass some poisonous swamp that they probably shouldn't have been able to. In general, I've always felt that this mechanic doesn't make sense, and it feels like it disrupts the effort a casual player puts into managing the character's health and resources.
So, my question is, why did they implement this mechanic in the first place?
(There's also, of course, the question of why there are levels and experience points in a King's Quest game in the first place.)
As for the why in the first place, the game you are thinking of, King's Quest: Mask of Eternity, was a late Sierra game, at a point where most agreed that there was no real commercial future in classic adventure games (though a few European companies held out for a while, in many cases producing what I view as abysmal adventure games, but in a few cases true classics like The Longest Journey and Syberia. But back to this...)
Therefore, for its next (and it turned out last) King's Quest game, Sierra decided to do an action adventure (with definite RPG elements) instead. Instead of relying on specific plot points from existing fairy tales or myths, they (which I assume means foremost Roberta Williams) decided to draw on the general
spirit of mythology, perhaps drawing on some of Joseph Campbell's books, such as The Hero with a Thousand Faces and The Masks of God. Although I'm not sure, because I've played so few of them, I think Mask of Eternity was also intended to have something of the feel of a Western-made 3D JRPG, as well.
The game departs so heavily from some established King's Quest assumptions, in particular that non-violent solutions are preferable (though this was rarely an
utterly hard and fast rule in the series) and breaks with established King's Quest orthodoxy (i.e. canon) so much that I sometimes have difficulty thinking of Mask of Eternity as a King's Quest game at all, despite the minor presence of King Graham and Castle Daventry or that Part 1 of the game is set the Kingdom of Daventry. However, I nonetheless have fond memories of the game. If you just ignore the "King's Quest" in the title, it's actually a pretty good game.
By the way, if you're ever interested playing AGDI's very creatively unorthodox and very high quality fan remake of King's Quest 2 called Romancing the Stones (the remake, that is), the developers found a way to incorporate Connor into the game, and thus their version of the series, at one point.