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Why did they make a completely different game and call it "King's Quest 8?" When the first 7 games were puzzle-solving games where you picked up stuff and used it to help people, why is KQ8 some kind of action game where you kill monsters and level up your skill? That's not what we play "King's Quest" games for. Why the 3D graphics? What was wrong with the graphics in KQ5-7? Why is the protagonist someone not in the Graham family?
If you grew up during the time it came out, it would make a lot more sense. 3D games were becoming a lot more popular and Sierra wanted to bank on it. The last kings quest game was criticized for being to cartoony and only appealing to little kids. So they decided to make the new one darker. Many people feel like they just put a King's Quest title on the game so that it would improve sales. The original vision that Roberta Williams had completely changed throughout the course of the making of the game, and the final release had little influence by her. What we ended up getting was a game that Sierra thought would be popular for the time, but obviously the Kings Quest fans didn't like it
That seems like an odd criticism of KQ7. Did people think that the earlier games weren't supposed to appeal to kids? Puzzles based on 3 Billy Goats Gruff, Hansel and Gretel, Rumplestiltskin, and Little Red Riding Hood were in early games, but it just started bothering people when KQ7 came out? In fact, part of the reason I play the "King's Quest" games is to feel somewhat like a kid again.
Aside from the fact that KQ8 simply does not feel like a KQ game, it was a buggy mess when released, and the bugs were never really gotten out.
Really sad that KQ was criticized for being too kiddy. I remember playing 5 and 7 with a friend and I enjoy the King's Quest games about as much now as I did then. They're just simple click and points. They're just silly fun. Why does it have to be serious and adult. I don't really consider them kiddy. They're just nice little games about nice people doing nice things for people in distress. Why is that so wrong?
The only one that was considered to "kiddy" was KQ7. Roberta Williams tried to give it a Disney movie feel. That's why you see the opening with Rosella singing. She tried to make it look like a cartoon & play more like a movie, with different chapters you could go to. The people that grew up with King's Quest felt like this was targeted mostly for kids. While the original games could appeal to all ages. Personally being one of those that grew up with KQ, I was 21 when KQ7 came out, and I did feel like it was to kiddy for my taste, so I lost interest in it after the 2nd chapter and never completed it. I didn't go back to the game until many years later & finish it. And I did enjoy it, even though it wasn't my favorite & I have little interest in going back & trying to beat it again. My personal favorite is KQ5. I enjoyed the darker story, without it going to far like KQ8 did
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DarthDaedric: Really sad that KQ was criticized for being too kiddy. I remember playing 5 and 7 with a friend and I enjoy the King's Quest games about as much now as I did then. They're just simple click and points. They're just silly fun. Why does it have to be serious and adult. I don't really consider them kiddy. They're just nice little games about nice people doing nice things for people in distress. Why is that so wrong?
EXACTLY!
As pointed out, ROberta Williams left Sierra early in the making of the game, and she had little or no input into KQ8.
Problem is that Sierra totally misread the customer base with this one. They read the "too Kiddy/Disney" criticism of KQ7 but want way too far in the other direction with KQ8, which the KG fanbase hated. They wanted someth8ng a bit more adult then KQ7,but not something almost totally dark like KQ8

And making it so action oriented with the classic KQ puzzles really deemphasized was another heuge error. At times it feels like just another Diablo wannabe that Sierra stuck with the Kq label and changed at the last minute to take place in the KQ universe just to boost sales.

And that it was released in a very buggy state did not halp matters.
Post edited April 22, 2017 by dudalb
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envisaged0ne: The only one that was considered to "kiddy" was KQ7. Roberta Williams tried to give it a Disney movie feel. That's why you see the opening with Rosella singing. She tried to make it look like a cartoon & play more like a movie, with different chapters you could go to. The people that grew up with King's Quest felt like this was targeted mostly for kids. While the original games could appeal to all ages. Personally being one of those that grew up with KQ, I was 21 when KQ7 came out, and I did feel like it was to kiddy for my taste, so I lost interest in it after the 2nd chapter and never completed it. I didn't go back to the game until many years later & finish it. And I did enjoy it, even though it wasn't my favorite & I have little interest in going back & trying to beat it again. My personal favorite is KQ5. I enjoyed the darker story, without it going to far like KQ8 did
To be honest I never went back and played KQ7 other than playing it at a friend's house.
I loved KQ5 and 6 though.
OK there's an attempt here to excuse Roberta for what KQ8 was. This is completely wrong. Roberta and Ken pushed for this direction. Adventure games in general were doing badly in the market, and 3d was clearly taking over. To them, this was how they would invigorate adventure games. This is entirely Roberta's design -- with the action and everything.

We have to remember that Roberta wasn't a great designer by any means. It's generally accepted that the best Sierra games were made by Jane Jensen, Christy Marx, and the Coles. The best-regarded King's Quest game was KQ6, designed by Jane Jensen. KQ7 wasn't really made by Roberta (if I remember correctly), but KQ8 was a result of Roberta getting intimately involved and trying to 'rescue the adventure genre'.

If you want to understand why Sierra made the games they did, focus on one fact -- Sierra's designers didn't play adventure games. I repeat -- they didn't play adventure games. Ken Williams, the man responsible for steering Sierra's direction, didn't play an adventure game in his life except for SoftPorn. As far as we can tell, Roberta also didn't play any adventure games. Ken's excuse for this was that playing existing adventure games would taint their own games with other people's ideas.

IMO Sierra single-handedly both built up and destroyed the adventure game genre.
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Bluddy: OK there's an attempt here to excuse Roberta for what KQ8 was. This is completely wrong. Roberta and Ken pushed for this direction. Adventure games in general were doing badly in the market, and 3d was clearly taking over. To them, this was how they would invigorate adventure games. This is entirely Roberta's design -- with the action and everything.

We have to remember that Roberta wasn't a great designer by any means. It's generally accepted that the best Sierra games were made by Jane Jensen, Christy Marx, and the Coles. The best-regarded King's Quest game was KQ6, designed by Jane Jensen. KQ7 wasn't really made by Roberta (if I remember correctly), but KQ8 was a result of Roberta getting intimately involved and trying to 'rescue the adventure genre'.

If you want to understand why Sierra made the games they did, focus on one fact -- Sierra's designers didn't play adventure games. I repeat -- they didn't play adventure games. Ken Williams, the man responsible for steering Sierra's direction, didn't play an adventure game in his life except for SoftPorn. As far as we can tell, Roberta also didn't play any adventure games. Ken's excuse for this was that playing existing adventure games would taint their own games with other people's ideas.

IMO Sierra single-handedly both built up and destroyed the adventure game genre.
That's kind of a sad truth if that's the case. I had no idea the Williams' didn't play adventure games. Okay, I don't know what adventure games existed before "King's Quest 1," but there's so much they could've learned from other designers when they were doing their later games at least.

That said, Christy Marx? So, the Conquests games are generally accepted to be some of Sierra's best games? That is news to me. Personally, I think they're good games, but not Sierra's best.
filfre.net is a great resource if you want to learn about early adventure games.

Sure -- Conquests of the Longbow is considered one of the best. It's a great experience, with the ability to actually change significant parts of the plot.
Post edited May 11, 2017 by Bluddy
That link just takes me right back to this thread.

The multiple endings of Longbow is a cool feature. Gives that game some replayability. Good storyline. Nice artwork. Great music. Great characters. I like that your men tell you what you did wrong for most deaths. The problem with that game is most of the puzzles are really easy. The solutions are either in the manual or they are just easy to figure out, or they just tell you what to do. And then there's the riddles, which have the opposite problem (they're impossible and there's no hints). The arcade sequences are okay, but those things aren't my favorite things in adventure games (although I am glad Longbow gives you the option to skip them). The 9 Men's Morris mini-game is kind of fun though. It's a good game. I recommend both Conquests games to anyone who has never played them (You can get them on old-games.com, they aren't on GOG yet) but as far as best Sierra games I don't think they'd be on my top 10 list. Top 15 maybe. I actually prefer most Roberta games over the Conquests games, not just the majority of the King's Quest games but also the first Phantasmagoria game. For all her weaknesses as a game designer, Roberta is usually a fantastic storywriter.
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cbingham: I recommend both Conquests games to anyone who has never played them (... they aren't on GOG yet)
Actually, both games were just added to GOG's catalogue on May 4:

https://www.gog.com/forum/general/release_conquests_of_the_longbow_the_legend_of_robin_hood_d8047

https://www.gog.com/forum/general/release_conquests_of_camelot_the_search_for_the_grail_08332
Post edited May 11, 2017 by 01kipper
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cbingham: That link just takes me right back to this thread.

The multiple endings of Longbow is a cool feature. Gives that game some replayability. Good storyline. Nice artwork. Great music. Great characters. I like that your men tell you what you did wrong for most deaths. The problem with that game is most of the puzzles are really easy. The solutions are either in the manual or they are just easy to figure out, or they just tell you what to do. And then there's the riddles, which have the opposite problem (they're impossible and there's no hints). The arcade sequences are okay, but those things aren't my favorite things in adventure games (although I am glad Longbow gives you the option to skip them). The 9 Men's Morris mini-game is kind of fun though. It's a good game. I recommend both Conquests games to anyone who has never played them (You can get them on old-games.com, they aren't on GOG yet) but as far as best Sierra games I don't think they'd be on my top 10 list. Top 15 maybe. I actually prefer most Roberta games over the Conquests games, not just the majority of the King's Quest games but also the first Phantasmagoria game. For all her weaknesses as a game designer, Roberta is usually a fantastic storywriter.
Fixed the link.

Honestly, this is a big problem with recommending adventure games -- I played most of these games as a kid and I need to re-evaluate them as an adult. As a kid, I pirated both Conquests games, and I actually did the research to anything I didn't know (which involved going to a library). It was phenomenal. But I don't know if that can possibly translate to playing those games today.

Here's another link, to a review on a fairly well-respected blog. They're going through history playing adventure games, and Longbow is now 3rd highest in their scoring after the Monkey Island games, which is saying quite a bit.