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Something always bothered me about Alexander's return to his home of Daventry.

Everyone who knows the first and third games well is already aware of the geographical differences of locations between the first and third games. The well is not directly west of the cliffside door, and the castle is not two screens north of the well, etc.

But the thing that always stuck out to me is this: Alexander reaches Daventry by taking a ship across the ocean and then trekking through a long treacherous mountain path which terminates at an abrupt drop-off ... which conveniently lands him near the cliffside door in the kingdom of Daventry.

(Granted, it's a fantasy game, but) To me, this never made sense. For starters, is this the only known road in and out of Daventry? Can visitors only access the kingdom by falling into it, and then, are they stuck there?

Moreover, does this make sense spatially? That is, Alexander just came from the mountains, and from high enough up that the mountains were snow-capped ... when he takes the stairs back into the mountains, is he above or below the mountain path he was just on once he reaches the 'cloud land' area where the dragon is and where the giant once lived? The two locations almost seem like they overlap with one another.
The fact that Daventry loops around in KQ1 makes no sense either. Well, it would make sense if Daventry were the whole planet, but it isn't. Also Kolyma, Llewdor, and Tamir loop around in the north and south direction, and Daventry suddenly stops looping around in KQ3. How can all these places loop around? Are they all their own their own planets? I guess it just didn't matter if everything made sense
Well, the looping I can kind of forgive, as KQ1 was just an evolution from early text adventure games which also had a tendency to loop around if a player wandered too far in any one direction. I assume they were designed that way to keep players from getting lost, or to keep players confined to the setting without making them feel boxed in by borders. As you pointed out, looping happened less frequently and eventually stopped in sequels, and can't think of many other Sierra series that did this.

I'm still just baffled at the idea of a long winding mountain path suddenly vanishing once its end is reached. Maybe I always will be..