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Use a glide wrapper:
http://www.zeckensack.de/glide/
Configure it to:
Try Hi-Res
Force Trilinear
lod bias -1.5
aniso 16x
most fancy shaders
default
default
resolution 1600x1200

bug help:
http://www.sierrahelp.com/Games/KingsQuest/KQMoEHelp.html
walkthrough:
http://www.sierraplanet.com/kingsquest8/walkthru.html
Post edited January 09, 2012 by Entropy
"resolution 1600x1200"

?, hmm were you able to force the game into that resolution? As far as I know it will only go up to 800x600.

I've been hoping someone would design a workaround patch, to add more resolutions, including "widescreen" support to the game. Maybe toss in some other bells and whistles as well, perhaps some 'bloom', or other HD effects.

Ala, what they did to the Thief Games with DDFix, and Widescreen patch, etc.
Here's some more info for people from my experience with this wrapper.

Using winXP in 640x480 mode in game. Game set to run in win95 compatibility mode.

1. the game does not exit cleanly. Each time I exit the game, I need to kill Mask.exe in the Task Manager program. If you forget, then the game will not start right a second time. Also configurator.exe won't start till you kill Mask.exe.

2. for people unfamiliar with glide-wrapper:
after installation, then run configurator.exe and you can try the settings in the first post here but these are the settings that worked for me:

top-left, click radio button to select "Application specific overrides"
find and select "Mask of Eternity" or Mask.exe in the list.

Texture memory: 2MB

Resolution: "try high res" - this tries to double width and height, so in my case it turns 640x480 into 1280x960 and it works! I see that low-sloping lines have less jagged lines and my CRT says it's 1280x960 in its OSD. For less jagged lines you would need to set some AA in your graphics card driver settings. I haven't played with that since I don't care that much. if 800x600 works for you, then you should be able to get to 1600x1200.

Refresh rate: 60 Hz (personal preference, you may choose something else)
Vertical Sync: "Always on" (same as above)
other settings left at default but for the following
Limit feature set: "Basic stuff only " (anything but "don't work at all" )
Render to: "Own window" (I think this is important)
Thread policy: "Classic " (important)
Resolution Limit: 1600x1200 (this is just a limit so it's fine even if you're only using an upscaling of 640x480 - 1280x960 )

That's it. Apply and run the game choosing 3dfx in the options if it's not already chosen.

I've tried some other wrappers but they didn't work well. nglide almost worked but froze my system on game exit.

If you want to switch to direct3d, then change "Limit feature set" to "Don't work at all ". That disables the wrapper and you should be able to select direct3d mode.

I feel like I've forgotten something. Oh yeah, invisible things don't show up in direct3d even after you use the potion of vision. They DO show up when you use this wrapper. In d3d, you can bump into the invisible chest to find it and you can see the shadow of the invisible beast if shadows are on.

I still prefer d3d over 3dfx since this wrapper doesn't work in stereoscopic mode and d3d does. I plan on posting some 3d videos someday on youtube but I don't know when that will be. Check back in 3 months or so. I'll name the thread "KQ8 in stereoscopic 3D" or something like that.

Sorry Baggins, no widescreen mode. I thought nglide might have been able to do it but no such luck.

bye now.

--- iondrive ---
Post edited February 29, 2012 by iondrive
While I find this interesting, it unfortunately ended up with a massive hit to performance... Very slow and very choppy... With base vanilla 'by app' settings, the game runs relatively smoothly for the most part.

Have to try to experiment with additional settings I think...

Strangely if I run the game in standard 800x600 mode the game puts letterboxes around all four edges, and places the game in the center of the screen... I'm pretty sure I have 'stretch to fit screen' or whatever its called in NVIDIA settings, it doesn't seem to be working...

I prefer 3DFX mode because it adds true transparances, better fire, better water effects into the game, even better lighting/shadow in some places...

If someone could create a patch to remap those special effects to a regular Direct3d it would be preferrable.

I don't know why invisible objects/reveal potion isn't working, I know that used to on older machines... But its probably has something to do with changes between early Dirext X and the newer vista or higher directx... Something similar to the reason why the Thief community needed DDFix to remap visuals.