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It looks like the default configuration that ships with the GOG version of KQ 1--3 is sub-optimal, with three issues:

1. The music sounds awful and out of tune (the notes fluctuate up and down instead of being a pure tone).
2. The music and sound effects are monotonic PC speaker sounds (there is a high quality option).
3. If you set the game speed to Fast (in the menus), it goes hundreds of times faster than normal (and you will inevitably end up walking into a death trap).

You can fix all of these issues by going into the game folder and editing dosboxKQx.conf (where x is 1, 2 or 3 depending on the game). Before editing, MAKE A BACKUP of this file. Then, edit away in Notepad or your favourite text editor.

#1 and #3 are caused by using DOSBox's dynamic core which makes the game run as fast as possible. I'm not sure why, but I assume the minute variations in clock speed on a modern OS cause the music to slightly speed up and slow down, causing the out-of-tune effect. And apparently the "fast" setting in King's Quest just runs at the fastest possible speed, which is way too fast on a modern PC. To fix this, find the "[cpu]" section, and edit to this:

core=auto
cputype=auto
cycles=fixed 500
cycleup=100
cycledown=100

You can set cycles to any number you like (the higher the faster). It directly affects the game speed when set to Fast mode. I found that 500 was a good speed (approximately 2x as fast as Normal speed). You can also use Ctrl+F11 and Ctrl+F12 to slow and speed up the game.

#2 is because DOSBox is set to emulate an IBM PC. The PC (at the time) only had a harsh-sounding monophonic speaker, but King's Quest was actually designed for the IBM PCjr, which has polyphonic speakers. Therefore, while I assume most people don't ever hear it, the KQ 1--3 music actually has harmonies and this was the originally intended experience. To turn this on, find the "[machine]" section, and edit the "machine=" line to this:

machine=tandy

(pcjr also seems to work, but tandy is a better bet for this DOS version.)

This seems to also add a few additional sound effects here and there.

Another fun thing to try is "machine=cga"; this will emulate the experience on an IBM PC with CGA composite output --- notice the muted colours and artifacts at colour boundaries. (This also gives you the monophonic music.)

Update: I tested KQ2 and 3; they have a "Fast" and "Faster" speed setting; the Fast setting is not a problem, but the above fix will help with the Faster setting. In light of this, I'd set cycles to "fixed 1000" instead of 500.

[Edit: Fixed config syntax.]
Post edited August 01, 2015 by mgiuca
Also, if you use the CGA machine type, after you've launched the game, you can hit Ctrl+R to switch to RGB graphic colors. That's actually how it looked when I played them when I was a kid. We didn't have a EGA graphics card at the time
Post edited August 01, 2015 by envisaged0ne
envisaged0ne: Yup! The Ctrl+R mode (all brown and blue) is what you'd have seen on a CGA card with an IBM monitor. The default mode is what you'd have seen on a CGA card using composite out, with an NTSC monitor or colour TV (it's actually a B&W signal, using TV signal artifacts to generate 16 fake colours; see https://en.wikipedia.org/wiki/Color_Graphics_Adapter#Resolution_and_usage).

Note: All of this only applies for CGA cards (or DOSBox set to machine=cga). If you had a IBM PCjr or a Tandy or an IBM PC with an EGA card, you'd have true 16 colours which KQ was originally designed for.
I wonder why GOG did not proper configs for this games (comparability issues?)
Any tips for KQ4? (apart from using MUNT for mt32 emulation for better music)