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Hello
I come to you because I have the weirdest issue with my Mask of Eternity game: When I get the second piece of the mask, at the Swamp, a Henchman appears. Just as he is saying that the piece is the property of his master, the game freezes and this error comes up (although I have to exit the game to see the error): "KQAnimObject::playAnim:'Connor' could not load anim 'rise'". Please help me! I am really enjoying the game and I want to finish it.
*The windmill is an area that often locks up during the cutscene of the first henchman appearing. Turning off all extra graphics (no shadows, play in software mode, etc) will raise the chance of getting past the cutscene. Also try switching between first and 3rd person, and de-equiping the weapons.

*Note that Dimension of Death is particularly buggy, especially in first person mode. Make sure to save often, as it can lock up at any moment (especially around the edges of wide open areas).

*The Realm of the Gnomes suffers from lag, first person can alleviate the problem somewhat. However the game is more unstable in first person mode and may crash. The weapon, apothecary and armor shops are another area that may potentially lock up. Try turning off all the extra graphics and changing resolutions if you have a problem.

*The Weirdling Weapon Shop is another particularly buggy area, that locks up after the initial cutscene. Best way to get past it may be attempting to enter the building while walking backwards, or trying to come back after doing other things in the land. If that doesn't work the only other option is using a save game past the spot.
Post edited January 11, 2015 by Baggins
The henchman lockup at the windmill, the gnome shopkeepers, and the weirdling shop hangups are all fixed by NicoDE's dll (all instances of the "TalkComplete" bug, which is related to sound/memory references).

As for the Dimention of Death and the lag in Realm of the Gnomes, no idea. I haven't had problems in those areas.
Not everyone installs the DLL, or knows the link to it; a sticky article with all the links to the various outside patches would be helpful, but that doesn't mean people will actually read it..

So I list the only other known alternatives.

I actually got those 'fixes' off of Sierrahelp's website, IIRC. Although I added some of my own observations to them over time.

Unfortunately I think the GOG version is a screwed up mess, at this point.

GOG still hasn't fixed the cd requirement issue (which yes can be fixed with a file, but most people again don't always know where to get that file, or that it even exists).

There is no simple installer that fixes all the issues, you have to manually remove files they added (nglide)....You have to then manually use newer nglide or one of the other alternative 3Dfx wrappers. Nglide apparently messes with the cutscenes, and other issues which GOG decided to disable the intro video altogether. Those videos work relatively 'fine' if you use zeckensacks or DJVoodoo 2, other than the computer does switch to a bordered window to play them... But that's better than no video... But then you would of course need to know how to re-enable the cutscene...

There is no simple installer that fixes al lthese problems for the gog version...
Post edited January 12, 2015 by Baggins