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So I just finished King's Quest VII today and thought I would quickly sum up my impressions (might write a proper review later, once I can also review King's Quest VIII).

Basically, it's a good game (3.5/5 or 7/10).
Graphics: somewhere between good and very good (7.5/10), the art direction itself is very good
Plot: above average (6/10)
Soundscape: 7.5/10
Gameplay: 6/10

The thing is the game is by and large pleasant, with the usual helping of frustrating bits as is typical of the genre, but they could have been more ambitious in either the gameplay department, or the narrative dimension (or both).
As such, it does have its moments where it feels genuinely satisfying (and it did manage to be truly funny, especially Chapter 3), but cannot completely avoid 1) a few meaningless moments where there seems to have been cases of writer's block, can be a bit boring, and 2) a bit of good old fashioned bullshit - the start of chapter 6 is the best example of this and forced me to check a walkthrough.
There was only one other instance where I needed a walkthrough, but in that case it was my fault (the music puzzle - I was working on the wrong tune :P )
By the way the transition to that music puzzle and its outcome is one such meaningless moment: suddenly you're dealing with the 3 fates, I guess it's "cool" but there's no foreshadowing whatsoever, just random, it's like the storyteller forgot to connect the moment when you save Lady Spring with the moment when you ask the fates for help.
That said, thumbs up for doing away with the concept of unwinnable states!

All in all, a good old game.
Post edited December 16, 2021 by Sat42
I enjoyed the game. It's not my favorite or even in my top three from the series, but it absolutely did do something amazing with how it handled death compared to what came before. Death basically amounts to an extra hint system. You die and the game simply plops you back into the room right before you made that fatal mistake. You don't even need to remember to bookmark anything. The little commentary your character gives, aside from being jokes, is often a clue to help you. Combine that with the puzzle design finally eliminating no-win scenarios and you have a solid adventure experience minus game restarting frustration.

That said, for story, mood, and general quality of the puzzles I still go back to my trifecta of KQ perfection: VI, IV, and III (with a bonus prize going to the fan reimagining of KQII). Not a one actually stars Graham himself, but they're all very cleverly designed with expansive environments. None of them are as "open" as KQ1 perhaps, but I adore them all the same. I also have to give props for VI and III's copyright protection being so invisible to the end user. The manual is full of important game lore that you use to help solve puzzles. It's natural and enhances my precious immersion. I love it! KQIV has that rather terrible form of copyright protection where you just peck and hunt words at the start of the game and frankly I'd love to get a crack to disable that particular check, but the others? Superb!

Anyway, my ranking ends up looking like this (highest at the top of the list)
1. KQVI
2. KQIV / AGD's fan remake of KQII
3. KQIII
4. KQVII
5. KQ (Original AGI)
6. AGD's fan remake of the SCI version of KQI (the SCI version gets an honorable mention but that fan remake functions as a "total replacement" in my eyes)
7. KQV
8. KQII (AGI)
9. Mask of Eternity

(The Silver Lining (fan sequel) isn't finished yet so I don't feel comfortable ranking it. However, they've delayed the final chapter again and again and again over the years so there's no telling when or if it ever will be finished.)

Here's a link to AGD's site so you can download those fan remakes yourself. I've been asking for the SCI version in GOG's collection for a while now, but if you're impatient just go ahead and pick up AGD's remake. Heck they even got the original voice actor for King Graham to reprise his roll.)

http://agdinteractive.com/games/games.html
Post edited February 22, 2022 by DarkJaguar
avatar
DarkJaguar: I enjoyed the game. It's not my favorite or even in my top three from the series, but it absolutely did do something amazing with how it handled death compared to what came before. Death basically amounts to an extra hint system. You die and the game simply plops you back into the room right before you made that fatal mistake. You don't even need to remember to bookmark anything. The little commentary your character gives, aside from being jokes, is often a clue to help you. Combine that with the puzzle design finally eliminating no-win scenarios and you have a solid adventure experience minus game restarting frustration.

That said, for story, mood, and general quality of the puzzles I still go back to my trifecta of KQ perfection: VI, IV, and III (with a bonus prize going to the fan reimagining of KQII). Not a one actually stars Graham himself, but they're all very cleverly designed with expansive environments. None of them are as "open" as KQ1 perhaps, but I adore them all the same. I also have to give props for VI and III's copyright protection being so invisible to the end user. The manual is full of important game lore that you use to help solve puzzles. It's natural and enhances my precious immersion. I love it! KQIV has that rather terrible form of copyright protection where you just peck and hunt words at the start of the game and frankly I'd love to get a crack to disable that particular check, but the others? Superb!

Anyway, my ranking ends up looking like this (highest at the top of the list)
1. KQVI
2. KQIV / AGD's fan remake of KQII
3. KQIII
4. KQVII
5. KQ (Original AGI)
6. AGD's fan remake of the SCI version of KQI (the SCI version gets an honorable mention but that fan remake functions as a "total replacement" in my eyes)
7. KQV
8. KQII (AGI)
9. Mask of Eternity

(The Silver Lining (fan sequel) isn't finished yet so I don't feel comfortable ranking it. However, they've delayed the final chapter again and again and again over the years so there's no telling when or if it ever will be finished.)

Here's a link to AGD's site so you can download those fan remakes yourself. I've been asking for the SCI version in GOG's collection for a while now, but if you're impatient just go ahead and pick up AGD's remake. Heck they even got the original voice actor for King Graham to reprise his roll.)

http://agdinteractive.com/games/games.html
Thank you for sharing your impressions on the series and the link to AGD's fan remakes, DarkJaguar!
I may now look into playing the remakes, especially since the 1980s era of King's Quest is just too old for me by default.