Posted February 06, 2013

DCT
AEW
Registered: Mar 2011
From United States

Baggins
New User
Registered: May 2009
From United States
Posted February 06, 2013
So will you patch it into the installation at some point?

Aroenai
New User
Registered: Sep 2010
From United States
Posted February 20, 2013


Better yet they could use the Mask.exe from the v1.0.0.3 CD-ROM that doesn't even have that code, I took it a step further and removed the unloading/reloading between worlds in my disc installer. http://www.mediafire.com/file/gl4g87e9xmwe2l2/setup_mask.zip

http://www.gog.com/support/kings_quest_4_5_6/kings_quest_6_stuttering_intro
Post edited February 22, 2013 by arablizzard2413

Baggins
New User
Registered: May 2009
From United States
Posted February 20, 2013
Arablizzard, have you made an installer that's compatible with gog to get rid of the level loading/unloading?
On a related note, have you found a way to get to the assets in the game files that hold the loadscreen graphics? You can't just do 'printscreen' on modern windows systems as it causes an 'overlay' problem, and all you get is a black field for a screenshot. I've been trying to get those images for a while to add to the King's Quest Omnipedia.
Related to that, I've been curious if there are any hidden artwork assets that don't get used in the regular game, that might be kept wherever those loadscreen files are kept. Same goes for any other stuff that might relate to 2-d artwork used for ingame menus (through cheats I've found some items you can't regularly get in your inventory, have some menu graphics, such as the swamp blossum Connor eats).
I was able to find a few unused textures, that were pretty cool. But those are easy to access as they standard files found in the specific world folders.
On a related note, have you found a way to get to the assets in the game files that hold the loadscreen graphics? You can't just do 'printscreen' on modern windows systems as it causes an 'overlay' problem, and all you get is a black field for a screenshot. I've been trying to get those images for a while to add to the King's Quest Omnipedia.
Related to that, I've been curious if there are any hidden artwork assets that don't get used in the regular game, that might be kept wherever those loadscreen files are kept. Same goes for any other stuff that might relate to 2-d artwork used for ingame menus (through cheats I've found some items you can't regularly get in your inventory, have some menu graphics, such as the swamp blossum Connor eats).
I was able to find a few unused textures, that were pretty cool. But those are easy to access as they standard files found in the specific world folders.
Post edited February 20, 2013 by Baggins

Aroenai
New User
Registered: Sep 2010
From United States
Posted February 21, 2013

On a related note, have you found a way to get to the assets in the game files that hold the loadscreen graphics? You can't just do 'printscreen' on modern windows systems as it causes an 'overlay' problem, and all you get is a black field for a screenshot. I've been trying to get those images for a while to add to the King's Quest Omnipedia.
As I mentioned before on your other thread, there is no program that I know of that can open the .pbm files.