Posted February 25, 2010
For adventuregame fans, this is perhaps the most important release on GOG.com yet! Three of the absolute best games in the genre have finally arrived, and especially King's Quest VI, which is considered by many to be THE best adventure game ever released!
But let's start with King's Quest IV: The Perils of Rosella, which picks up directly after the third one, even interlacing their respective end/intro sequences. King Graham of Daventry, protagonist in the first and second entry, gets struck by a mysterious illness upon the return of his kidnapped son. Suddenly, and without warning he falls to the floor. As all hope seems lost, his daughter Rosella is visited by a fairy, who tells her of a mysterios fruit who might save her father. Rosella travels to the faraway land of Tamir in search of the fruit, and encounters many dangers, puzzles and weird characters on her journeys.
King's Quest IV was the last in the series which used the typing interface, and the first to have a female protagonist. It contains great puzzles and a day/night cycle which was a big thing at the time. It was highly successful, and paved the way for:
King's Quest V: Absense makes the heart go yonder (who comes up with these titles?) Again, we're back in the shoes of King Graham (KQI+II), now fully recovered after being saved by his daughter.
He returns after a walk in the forest to find his entire castle gone, swept away by an evil wzard. An eyewitness to the ordeal, Cedric the Owl, takes Graham to the land of Serenia, and here they cross deserts, oceans and mountains in search of Grahams family.
This was the first Kings Quest to use Sierra's new icon-based interface and beautiful VGA 256 color. The art is fantastic and the puzzles are very hard but clever at the same time. However, there are a couple of occations were you can get irreversibly stuck. This game is a classic and a true gem from the Golden Age of Adventuring, but it doesn't even come close to the brilliance that is:
King's Quest VI: Heir today, Gone tomorrow (again, what's with the titles?!?) is an adventuregame so amazing, so well-written, so artfully designed, so masterfully crafted it still holds to this day! It's story, characters, graphics, score.... every little piece of the production has perfection written all over it!
The story tells of King Graham's son Alexander, who travels to the Land of the Green Isles in search of his love, princess Cassima. As simple a premise as it may seem, the plot quickly becomes intricate and clever, weaving mythology and fairytales into a tale of betrayal and love. Beauty and the Beast living in the same Kingdom as the Minotaur and Hades to name a few.
Designer Roberta Williams teamed up with co-designer Jane Jensen (Gabriel Knight) on this one and it shows! Their visioned combined has created a masterpiece of its time, and a classic for the ages!
For me, it is by far the very best adventure game ever released!!!
This package is GOG's most important adventuregame release, and a brilliant, if not perfect opportunity to experience why this genre dominated for so long.
But let's start with King's Quest IV: The Perils of Rosella, which picks up directly after the third one, even interlacing their respective end/intro sequences. King Graham of Daventry, protagonist in the first and second entry, gets struck by a mysterious illness upon the return of his kidnapped son. Suddenly, and without warning he falls to the floor. As all hope seems lost, his daughter Rosella is visited by a fairy, who tells her of a mysterios fruit who might save her father. Rosella travels to the faraway land of Tamir in search of the fruit, and encounters many dangers, puzzles and weird characters on her journeys.
King's Quest IV was the last in the series which used the typing interface, and the first to have a female protagonist. It contains great puzzles and a day/night cycle which was a big thing at the time. It was highly successful, and paved the way for:
King's Quest V: Absense makes the heart go yonder (who comes up with these titles?) Again, we're back in the shoes of King Graham (KQI+II), now fully recovered after being saved by his daughter.
He returns after a walk in the forest to find his entire castle gone, swept away by an evil wzard. An eyewitness to the ordeal, Cedric the Owl, takes Graham to the land of Serenia, and here they cross deserts, oceans and mountains in search of Grahams family.
This was the first Kings Quest to use Sierra's new icon-based interface and beautiful VGA 256 color. The art is fantastic and the puzzles are very hard but clever at the same time. However, there are a couple of occations were you can get irreversibly stuck. This game is a classic and a true gem from the Golden Age of Adventuring, but it doesn't even come close to the brilliance that is:
King's Quest VI: Heir today, Gone tomorrow (again, what's with the titles?!?) is an adventuregame so amazing, so well-written, so artfully designed, so masterfully crafted it still holds to this day! It's story, characters, graphics, score.... every little piece of the production has perfection written all over it!
The story tells of King Graham's son Alexander, who travels to the Land of the Green Isles in search of his love, princess Cassima. As simple a premise as it may seem, the plot quickly becomes intricate and clever, weaving mythology and fairytales into a tale of betrayal and love. Beauty and the Beast living in the same Kingdom as the Minotaur and Hades to name a few.
Designer Roberta Williams teamed up with co-designer Jane Jensen (Gabriel Knight) on this one and it shows! Their visioned combined has created a masterpiece of its time, and a classic for the ages!
For me, it is by far the very best adventure game ever released!!!
This package is GOG's most important adventuregame release, and a brilliant, if not perfect opportunity to experience why this genre dominated for so long.