getrich0311: I looked around but the only editing solutions like mine are in the updated install .exe that I talked about earlier. I've since finished the game (yay) and had real problems at those three spots. Too bad I can't figure out why those cutscenes freeze when all the other cutscenes don't. What's different about them? Well, there's shopping involved I guess. Anyway let's take the scenes one at a time.
First off, hi I'm Aroenai from the Sierra Help Forums. I'm the one who figured out all of this way before you after I got frustrated with GOG's lack of support. I'm mentioned in the readme file for Collector's installer.
getrich0311: The windmill / axe / henchman freezing scene:
The AX.CS patch in the KQMaskSetup.exe is a little like mine but I believe mine returns control to the user sooner so it has less chance of freezing.
There's a reason for that, and yours breaks the game script by giving the player back control too early which can make things worse. You should really take a closer look at how sendEvent works in the rest of the game, then you might understand the fix. I left the original condition intact because it still works on occasion.
getrich0311: The Gnome Weapon Shop:
same as above but the file is WEAPNGNM.CS
There are two other scripts in this area which can also hang the game, I've already fixed them in the patches I made for Collector's installer.
getrich0311: The Weirdling Weapon Shop in the Barren Region:
The controlling file is TW_WEIRD.CS and KQMaskSetup.exe has no patch for it so mine is better by default. That is unless it is fixed in some other way. I can't really test it since I don't have the CD or image.
Ah, Collector gave me the wrong location then. We weren't sure since we couldn't get the game to crash in the Barren Region where the reports were saying. Furthermore, that fix does not work 100% of the time due to the bug that's causing all of this to happen in the first place.
I've sent Collector a complete workaround for this so he can put it in the next version, including all the camera changes in this scene that get lost using your method.
getrich0311: My general strategy was to let the scene play while watching the messages at the top of the screen. Look in the file for a list of things to do and move the commands from the last item to the first item. See my Barren Region weapon shop fix for an example of this. There are 10 things and number 10 contains cutscene-finishing commands. The script stalls and so never reaches item 10 on the list and never returns control to the user. Moving these commands to item 1 makes sure they get executed by putting them at the top of the list. I admit this is not really a fix but a workaround. Maybe someone smarter than me can figure out the real fix.
Again really not a good idea to reorder them like that, I know doing that in one of the gnome shops will break the shopkeeper's animation when he's speaking.
This forum has a tendency to not credit the proper people when they make fixes (many of Collector's were hotlinked directly to the file instead of his page), so that's why we haven't exactly been going out of our way to post them here. Oh well, that just means there are more fixes the people with discs can enjoy... like shorter loading times.