Posted November 16, 2017
high rated
Changelog for update 105r1 (added 2nd August 2017):
Improvements:
- Statues will no longer catch of fire, and tuned fire spreading in general. Still more to do here but it should be better.
- When fully staffed, foresters now also replant trees on tiles without trees (instead of tiles only with) and employs one more person.
- Added setting for camera keyboard pan speed.
- Added v-sync setting.
Fixes:
- Fixed math bug in food info tooltip.
- Fixed issue where ogre and dragon were still moving when paused.
- Fixed issue where viking raids could happen back to back.
- Fixed issue where vikings and armies would sometimes freeze.
- Fixed issue where roads/bridges couldn’t be built sometimes.
- Fixed issue where you could get more than three generals by destroying and rebuilding chamber of war.
- Fixed issue where you could place a rock removal on top of an existing rock removal.
- Fixed issue where heads of household could also erroneously join the army
- Fixed performance issue if you had a lot of jobs requiring wages and your gold was greater than 0 but less than the amount it took to page a wage
Changelog for update 106r3 (added 21 September 2017):
Wooden Walls:
- You can now build wooden walls. They have a height limit of 3 and cost 7 wood a piece. They can help keep vikings out early, but they are vulnerable to fire and ogres.
Stone Roads:
- Stone roads are now available to build and can also be placed over the top of existing roads. They increase peasant movement speed 50% over normal roads.
New Statue - Queen Barbara:
- A new statue is available to impress your peasants. We also added a happiness bonus to both statues.
Noria, Aqueduct, and Reservoir:
- You can now irrigate the land (soil enrichment)! Build a noria near fresh water to pull water up. Use aqueducts to transport it to your fields, and reservoirs to provide irrigation. An irrigated tile allows you to farm it regardless of underlying soil type and provides a bonus crop yield to tiles that are already fertile. You can chain norias together in the same aqueduct system to push water further across the map.
- We've also added the concept of 'salt water' vs 'fresh water' and you'll need place your norias in fresh water.
Fire Changes:
- Now only buildings with fireplaces can spontaneously catch fire, and if you have good well coverage you can reduce the risk of fires spreading to zero.
Tune Food and Time:
- We’ve increased the length of an in-game year by 50%. We’ve also re-tuned food production and consumption rates. This has the effect of allowing people more time to transport food, which should reduce the cases where heads of household can’t get food back to the houses in time.
UI Updates:
- The building information UI is now docked at the left corner of the screen (speed controls are in the top left now) and has received an overhaul. You can now see how much a building is at risk of catching fire if a something is burning nearby. We also added a list of everyone living and working in the building as well.
Tweaks and Fixes:
- Z now pans camera down as well as s, so wazd works now too.
- Added more names to the villager pool
- Town squares count as roads for house happiness bonus
- Pressing Escape closes any visible UI
- You can now see and edit your map generator seeds
- Added expanded tooltip info for all resources
- Added hotkeys (delete for demolish, and c for chop)
- Houses now count neighbors across the street
- Generals can regen while out of battle
- Fix issue where viking raid would always happen shortly after loading a save
- Fixed bugs where vikings could kidnap people on the other side of walls
- Ogres can now disembark their ships and attack even if your land is completely walled off
- Viking ships now have catapults
- Fix bug where generals could die before the rest of their army
- Running multiple festivals at once yield diminishing returns with each stacked festival
- Fixed bug where demolishing an in progress wall section would cause walls below to have strange life values
Improvements:
- Statues will no longer catch of fire, and tuned fire spreading in general. Still more to do here but it should be better.
- When fully staffed, foresters now also replant trees on tiles without trees (instead of tiles only with) and employs one more person.
- Added setting for camera keyboard pan speed.
- Added v-sync setting.
Fixes:
- Fixed math bug in food info tooltip.
- Fixed issue where ogre and dragon were still moving when paused.
- Fixed issue where viking raids could happen back to back.
- Fixed issue where vikings and armies would sometimes freeze.
- Fixed issue where roads/bridges couldn’t be built sometimes.
- Fixed issue where you could get more than three generals by destroying and rebuilding chamber of war.
- Fixed issue where you could place a rock removal on top of an existing rock removal.
- Fixed issue where heads of household could also erroneously join the army
- Fixed performance issue if you had a lot of jobs requiring wages and your gold was greater than 0 but less than the amount it took to page a wage
Changelog for update 106r3 (added 21 September 2017):
Wooden Walls:
- You can now build wooden walls. They have a height limit of 3 and cost 7 wood a piece. They can help keep vikings out early, but they are vulnerable to fire and ogres.
Stone Roads:
- Stone roads are now available to build and can also be placed over the top of existing roads. They increase peasant movement speed 50% over normal roads.
New Statue - Queen Barbara:
- A new statue is available to impress your peasants. We also added a happiness bonus to both statues.
Noria, Aqueduct, and Reservoir:
- You can now irrigate the land (soil enrichment)! Build a noria near fresh water to pull water up. Use aqueducts to transport it to your fields, and reservoirs to provide irrigation. An irrigated tile allows you to farm it regardless of underlying soil type and provides a bonus crop yield to tiles that are already fertile. You can chain norias together in the same aqueduct system to push water further across the map.
- We've also added the concept of 'salt water' vs 'fresh water' and you'll need place your norias in fresh water.
Fire Changes:
- Now only buildings with fireplaces can spontaneously catch fire, and if you have good well coverage you can reduce the risk of fires spreading to zero.
Tune Food and Time:
- We’ve increased the length of an in-game year by 50%. We’ve also re-tuned food production and consumption rates. This has the effect of allowing people more time to transport food, which should reduce the cases where heads of household can’t get food back to the houses in time.
UI Updates:
- The building information UI is now docked at the left corner of the screen (speed controls are in the top left now) and has received an overhaul. You can now see how much a building is at risk of catching fire if a something is burning nearby. We also added a list of everyone living and working in the building as well.
Tweaks and Fixes:
- Z now pans camera down as well as s, so wazd works now too.
- Added more names to the villager pool
- Town squares count as roads for house happiness bonus
- Pressing Escape closes any visible UI
- You can now see and edit your map generator seeds
- Added expanded tooltip info for all resources
- Added hotkeys (delete for demolish, and c for chop)
- Houses now count neighbors across the street
- Generals can regen while out of battle
- Fix issue where viking raid would always happen shortly after loading a save
- Fixed bugs where vikings could kidnap people on the other side of walls
- Ogres can now disembark their ships and attack even if your land is completely walled off
- Viking ships now have catapults
- Fix bug where generals could die before the rest of their army
- Running multiple festivals at once yield diminishing returns with each stacked festival
- Fixed bug where demolishing an in progress wall section would cause walls below to have strange life values