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Just as a heads-up (and not to spam the board with a new topic), 1.3 is supposed to come out next week:

https://twitter.com/WarhorseStudios/status/969223084463964160

Not sure how long GOG will require to deploy, but here's hoping...
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Lukaszmik: Just as a heads-up (and not to spam the board with a new topic), 1.3 is supposed to come out next week:

https://twitter.com/WarhorseStudios/status/969223084463964160

Not sure how long GOG will require to deploy, but here's hoping...
thanks Lukaszmik

It looks like a real diamond in the rough. I have a feeling it will be the favorite game for a while but with all of the current bugs (infinite load screens, quest bugs,save and exit in 1.3) i have a feeling it might be better to wait for a more stable release.

I real want to play but i am in no rush and want a pleasant not a frustrating experience.

1.3 is going to be my beginning into into kingdom come deliverance.
Post edited March 03, 2018 by gloomfrost
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gloomfrost: I real want to play but i am in no rush and want a pleasant not a frustrating experience.

1.3 is going to be my beginning into into kingdom come deliverance.
You're welcome.

Figured somebody might use that information for the same reasons. I have altogether about 20 hours in KC:D, but definitely ended up putting it on hold till the bug-squash and rebalancing patch comes out.

Really hope it's earlier than later, too :)
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StillEx11: how do I update my game when patches get released? First time buying from GOG, I do not want to use galaxy w/e its called.
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Wishmaster777: If you do not intend on using Gog Galaxy client to automatically update your game, you will have to manually check for updated version of the game via Gog's website, by logging in and downloading the patch.

Sometimes they blend-in core game files with the recent patch. In that case it means you have to re-download the game again.
Wish people would realize that using galaxy to install and update your games doesn't mean that you have to run galaxy every time you play the game...;) After Galaxy installs and updates the game (if there's an update), you simply log out of Galaxy, go to the game folder and send a shortcut of the game exe to your desktop (or wherever you keep your game shortcuts.) Game then runs from the shortcut you sent and ignores Galaxy--just like the manual method of game installation allows you to do.

I use Galaxy to install and update my games these days, because now that Galaxy has come out of beta (several months back, actually) game developers can post their patches directly through the Galaxy update channels, just like they do through Steamworks--no need for GOG to get involved with the Galaxy-update process (unlike the GOG traditional manual method, in which GOG has to rejigger the patch from the game dev into a GOG manual-format friendly structure--a process that usually takes a couple of days from the time a dev issues a game patch.) If you let Galaxy update your Galaxy-installed games then you'll get the updates as fast as they appear on Steamworks. At least, that was the case for me with Divinity: OS2. I received the updates through Galaxy as fast as they were applied to Steamworks!

All I do now is run Galaxy every couple of days, and if any of the games I've installed through Galaxy (eventually that will be all of my games) are updated Galaxy will do it automatically, just like Steam. When the update is complete I log out of Galaxy and then run the game from its exe shortcut (sans the Galaxy front end.) Then later, after GOG has had time to patch the manual installers, I'll download those to my game library, because I like keeping an installable copy of the games I buy. It's working out well.
He said he doesn't want to use Galaxy, and I have explained to him that having Galaxy would automatically update his games.
However, if he doesn't want to have the aplication at all, he will have to check out Gog's website, and download the updates manually.
Here is a link to patchnotes on official forum:
https://forum.kingdomcomerpg.com/t/patchnotes/42808
On PS forum I've found more information about patch 1.4. They plan to release it 2-3 weeks after 1.3 and they want to address (of course besides buds) perfomance drop issues. I hope don't postpone that :)
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Wishmaster777: If you do not intend on using Gog Galaxy client to automatically update your game, you will have to manually check for updated version of the game via Gog's website, by logging in and downloading the patch.

Sometimes they blend-in core game files with the recent patch. In that case it means you have to re-download the game again.
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waltc: Wish people would realize that using galaxy to install and update your games doesn't mean that you have to run galaxy every time you play the game...;) After Galaxy installs and updates the game (if there's an update), you simply log out of Galaxy, go to the game folder and send a shortcut of the game exe to your desktop (or wherever you keep your game shortcuts.) Game then runs from the shortcut you sent and ignores Galaxy--just like the manual method of game installation allows you to do.

I use Galaxy to install and update my games these days, because now that Galaxy has come out of beta (several months back, actually) game developers can post their patches directly through the Galaxy update channels, just like they do through Steamworks--no need for GOG to get involved with the Galaxy-update process (unlike the GOG traditional manual method, in which GOG has to rejigger the patch from the game dev into a GOG manual-format friendly structure--a process that usually takes a couple of days from the time a dev issues a game patch.) If you let Galaxy update your Galaxy-installed games then you'll get the updates as fast as they appear on Steamworks. At least, that was the case for me with Divinity: OS2. I received the updates through Galaxy as fast as they were applied to Steamworks!

All I do now is run Galaxy every couple of days, and if any of the games I've installed through Galaxy (eventually that will be all of my games) are updated Galaxy will do it automatically, just like Steam. When the update is complete I log out of Galaxy and then run the game from its exe shortcut (sans the Galaxy front end.) Then later, after GOG has had time to patch the manual installers, I'll download those to my game library, because I like keeping an installable copy of the games I buy. It's working out well.
That galaxy binary/shortcut only runs because the galaxy system service is running. If you uninstall galaxy-client entirely, you cannot run the executable for the game any more.
This is fact and the last time I tested it with was Elex, because of the same reason to get an update faster.

In case of Elex, there is another game executable that starts even without Galaxy, but I would not bet on it for every game.


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cielaqu: Here is a link to patchnotes on official forum:
https://forum.kingdomcomerpg.com/t/patchnotes/42808
On PS forum I've found more information about patch 1.4. They plan to release it 2-3 weeks after 1.3 and they want to address (of course besides buds) perfomance drop issues. I hope don't postpone that :)
I did not encounter many bugs, just the search for Pater Simon was broken for me from the start because that guy in Rowda would not talk to me.
German Voiceover, after you helped the lord in Talmberg, you can also go to the worker in the quarry and he does reply "Thanks" in German voice but the text is missing. An empty space to click at for your answer and no subtitles.
Post edited March 05, 2018 by disi
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disi: That galaxy binary/shortcut only runs because the galaxy system service is running. If you uninstall galaxy-client entirely, you cannot run the executable for the game any more.
This is fact and the last time I tested it with was Elex, because of the same reason to get an update faster.

In case of Elex, there is another game executable that starts even without Galaxy, but I would not bet on it for every game.
I'm not sure how people get such a simple thing so confused, but OK, I just did two things...;) Sounds like you are getting the Galaxy-made game shortcut, which runs Galaxy first because Galaxy is in included in its pathing via the shortcut properties, mixed up with the direct exe shortcut, which you have to make yourself, as I previously mentioned in the last post. (The exe shortcut does not mention Galaxy anywhere in its path, which of course means that the exe shortcut never invokes the galaxy program. Obviously.)

(1) I ran D: OS2 from the exe shortcut, bypassing Galaxy completely (shortcuts made from the game exe do not reference Galaxy at all). Game ran fine, as usual. I alt-tabbed to Windows, I opened Taskmanager, saw that the Galaxy communications service was running, and I ended that service by closing the task, and alt-tabbed back into Divinity OS2, and continued to play with no Galaxy services running at all.

(2) Next, I opened Services under Windows and disabled both the Galaxy communications service and the Galaxy client service, and then *rebooted* the system--very important step when making registry changes. When it came back up I ran the game again from the exe shortcut Eocapp.exe. Game ran immediately without any problem whatsoever. Alt tabbed into Windows with the game running, checked Taskmanager again--no Galaxy services running at all. (Indeed, my stock Windows services config has both Galaxy services set to "manual" which means that they only time they run is when Galaxy itself is run.)

The problem people evidently have is they keep forgetting that GOG does not offer DRM to game devs *at all*--and there are no GOG games that use/force DRM. None. Steam offers game devs DRM if they want it--and often developers who sell on Steam choose not to use Steam's DRM--I have several AAA titles released in the last couple of years that can be run directly from their exes and Steam doesn't run at all when the games run (Witcher 3, Pillars of Eternity, and several more)--*unless* the customer wants it to run and he runs it.

Many other Steam games, however, enforce Steam's DRM, and cannot be run outside of Steamworks. Again, GOG and Steam are *not* equivalent on that point--GOG *never* allows developers to use DRM. Galaxy, is *not* DRM in the sense that Steamworks serves as DRM for the game publishers who wish it to. That is why several AAA titles don't come to GOG at all, or else years after they ship--the dev/publisher insists on DRM and only Steam offers DRM to developers and publishers. I have also noticed of late that developers who sell their games on both GOG and Steam (inXile, Larian, CDPR, etc.) mandate *no DRM* with their Steam titles, too--so as to be equal as to there being no DRM on either game version--Steam or GOG. That's only logical, of course.

So, anyway--I hope we can finally put this to bed...;) Galaxy is not DRM as Steamworks often serves as DRM. The two are not equivalent on DRM. Steam uses it; GOG does not.
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waltc: So, anyway--I hope we can finally put this to bed...;) Galaxy is not DRM as Steamworks often serves as DRM. The two are not equivalent on DRM. Steam uses it; GOG does not.
With Galaxy you need to be online and logged into your account to install the game. Per default the client also needs to run to start the game.

Without us offliners, they may shut down the offline installer entirely.
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waltc: So, anyway--I hope we can finally put this to bed...;) Galaxy is not DRM as Steamworks often serves as DRM. The two are not equivalent on DRM. Steam uses it; GOG does not.
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disi: With Galaxy you need to be online and logged into your account to install the game. Per default the client also needs to run to start the game.

Without us offliners, they may shut down the offline installer entirely.
Just a few more clarifying words here, I promise...;) I want to reiterate that Galaxy and the manual method as traditionally deployed by GOG are not in some sort of "contest."

Yes, to install the game through Galaxy, you are certainly correct. But Galaxy is still an option, both for installing and running a game--that was my main original point--there is no either-or going on here--the choice we are given is just another benefit GOG provides that Steam does not. I don't think you have to worry about GOG ever abandoning its traditional manual install method--I don't see that happening. It's GOG's only method thus far of getting installable game copies to its customers, remember. Manual mode is always going to be with us and I would not have it any other way, myself! As I mentioned, after I've updated a game through Galaxy, a couple of days later the updated file will show up in my manual download section, either as a patch or new full download or both. Then I download the installable files to my manual archives. I own the installable copy of all 277 of my GOG games atm. No way is GOG going to drop that. Having your own installable copy means that no matter what happens with the Internet we can still install and play our GOG games--and this is what GOG has always intended, imo.

I've never read anything from GOG to even suggest that Galaxy was going to supplant or replace its traditional manual services. Rather, what I've read indicates that Galaxy is meant to be an additional option offered by GOG and that as always the final choice of which method to use and when is always left up to the customer. It's interesting to note that the great majority of my GOG games on their manual download pages say plainly that these games do *not* include a Galaxy installer, even. You can still force a Galaxy install if you want--which I have done in many cases--but only to obtain updates faster than the manual patches appear. I still run everything, Galaxy-installed or manually installed, from the game executable.
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waltc: I've never read anything from GOG to even suggest that Galaxy was going to supplant or replace its traditional manual services.
Perhaps not the manual "download through browser" option, but I recall reading around the time Galaxy was being introduced that GOG will no longer work on updates to the GOGDownloader.

I have been using it since joining GOG, and for the most part it's the best combination of usability and noninvasive implementation as far as my needs are concerned.
Ayy...
We cannot guarantee any specific date when is the patch going to be available for download, it depends on many factors.
From today's official twitter: https://twitter.com/WarhorseStudios/status/971073319117074432

"And there was great weeping here, and gnashing of teeth"
From some videos I have seen on Youtube like "funny moments", the GOG Release is way more bug free. Some of the stuff I have never encountered.

I did very rare see NPC dropping from the sky into a village, but that was from like 1km away and I have distance all maxed while playing.
I did very rare get stuck on in a bush or in a hedge with the horse, but never went into the air. Dismount and mount usually fixed this.
I never saw NPC disappearing or parts of their body.
Sometimes, if I gallop into town the game does not load textures fast enough and there may be a roof or something for .2sec that is still loading in a distance.
I did have ONE issue with NPC conversations where the text was missing for the German voice over. In the Quest for the people in Sasau I could not talk to the NPC in Rawda, but he would not talk at all.
I never saw NPC spinning around or walking weird like backwards. They do bang the door into your face at times or walk into you and then complain.