Posted November 27, 2018
Why don't the weapon stats show the same results as my Melee Weapon stat?
I have enough strength to use either longsword.
Fearnot has 49 stab/slash, 3 blunt, 109 defence and 81 durability.
Saving Grace has 52 Stab/Slash, 2 blunt, 89 defence and 23 durability.
Both are at 100% condition. When I equip Fearnot my stats for Melee Weapon (on the inventory screen, under main level, left of Health) are 57/57/3, and when I equip Saving Grace they're 66/66/3.
Just looking at the stats they're listed as having, I'd want to use Fearnot, but it looks like instead of 3 less damage it does 9, and with no gain in blunt damage. I don't want to take a ~15% hit to damage when I'm able to maintain my blade so easily, and I don't understand why there's such a discrepancy between the item's stats and my equipped weapon stats.
So does anyone know why the stats are different, or at least have a suggestion for which I should use?
I have enough strength to use either longsword.
Fearnot has 49 stab/slash, 3 blunt, 109 defence and 81 durability.
Saving Grace has 52 Stab/Slash, 2 blunt, 89 defence and 23 durability.
Both are at 100% condition. When I equip Fearnot my stats for Melee Weapon (on the inventory screen, under main level, left of Health) are 57/57/3, and when I equip Saving Grace they're 66/66/3.
Just looking at the stats they're listed as having, I'd want to use Fearnot, but it looks like instead of 3 less damage it does 9, and with no gain in blunt damage. I don't want to take a ~15% hit to damage when I'm able to maintain my blade so easily, and I don't understand why there's such a discrepancy between the item's stats and my equipped weapon stats.
So does anyone know why the stats are different, or at least have a suggestion for which I should use?
This question / problem has been solved by cielaqu