Posted August 09, 2016
high rated
Kingdom
Changelog for Patch 151022 (added 22 October 2015):
Minor tweaks and changes.
Changelog for Patch 1.0.1 (added 26 October 2015):
Bugs Fixed
Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
Fixed a bug where items stolen from a shop would still count towards its maximum stock.
Brazilian Portuguese added to the language selector.
Gameplay Changes
Portal Defense Waves: reduced rapid increase after day 24.
Portals: doubled HP
Cost for Knights to attack portals increased from one coin to six coins.
Changes to horse endurance
Increased run speed
Tiny reduction to walk speed
Increased well feed duration
Small increase to tired duration
Increased reserve stamina gain
Shortened standing stamina regen
Additions
Menu now shows current day
Four new crest. Lion, Owl, Wolf, and Swan
Halloween surprise
Changelog for Patch 1.0.3 (added 12 November 2015):
Fixes
Loading Into Black Screen: Game wouldn't properly load save resulting in a black screen for the player after the horse running load screen. If you have this issue still please email us at IveFallenAndICantGetUp@rawfury.com with the .dat save file attached.
Invisible Bolder: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
Double Tower: Fixed issue where towers could stack on each other causing multiple towers in one spot.
Invisible Walls: Fixed tutorial invisible walls from remaining after loading from a save.
Two Tools For One: Fixed issue where a tool could be picked up by two citizens at the same time.
Sound Volume Saving: Fixed issue where changes to the sound volume didn't save from a previous session.
Gameplay
Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.
Changelog for Patch 1.0.5 (added 26 November 2015):
Fixes
Fixed Vagrant camp exploit
Fixed infinite tools from merchants
Fixed flying monster getting stuck
Fixed gold bag collider and coin freezing
Gameplay
Catapult
Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
Catapult can be destroyed by enemies. The catapult has 4 HP.
New catapults can be bought
Others
Grass grows past fertile land patches.
Miscellaneous
Reduced load times
Auto set language to OS
Saves are now by version, so each update will start a new game the first time running.
Changelog for Patch 1.1.0 (added 23 December 2015):
Gameplay Changes
Changes to the Portals. This is a significant change and that’s all we’re saying for now.
Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
Sound from a destroyed portal can now be heard anywhere on the map.
Bugs Fixed
Fixed crash caused by vagrants in the late game.
Fixed vagrant camp selection issue.
Additions
Updated French
Updated Danish
Changelog for Patch 1.2.0 (added 13 April 2016):
Gameplay updates
All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
New menu with more options: change sound / music volume separately. Allow change zoom level if available.
Collision resolution has been improved to decrease lag with many coins.
Saving (by quitting the game) is possible at night and in combat.
Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
Knights will retreat to an intact wall if the outer wall takes too much damage.
Knight attack procedure makes them more consistent.
Overhaul for the boss monster.
Many, many fixes for bugs from the forums.
New (faster) horses.
Changes
Enemy boulders damage maximum of 5 citizens
Make archers always run when redistributing
Portals stay closed longer before spawning
Workers won't work on things too close to a spawner
Deer are no longer scared of unarmed citizens
Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
Only during the first Blood Moon when players encounter the Breeder is it alone.
Slight tweaks to Portal collapse waves.
Fixes
Prevent load crash with incomplete teleporter
Prevent paying twice for border banner knight charge
Limit troll speed depending on wave, preventing them from arriving early
Fix shops disappearing after save/load during construction
Fix castle being under construction after load
Fix knights not immediately showing up in right color after load
Fix duplicate shield save/load exploit
Fix archers going to the wrong side after losing tool/reviving
Prevent "resume after winning" exploit
Make hidden outer portals invulnerable
Fix fog not disappearing
Fix visuals getting stuck after saving+loading in forest
Realigned menu graphics (day counter/coat of arms)
Fix archers going to inactive tower on load
Hook up some statistics
Fix blinking objects (e.g. bow on purchase) turning black
Clearing now grows grass properly
Fix correctly saving coat of arms emblem
Preserve blender (weather) state when saving/loading
Fix 1.2 Loading Crash and "Double Horse"
Tweak linear-> Decibel conversion for volume options
Fix dead monsters reanimating and invulnerable on load
Fix cliffs disappearing after save.
Fix trolls blocked at level edge
Fix arrow/controller navigation in options
Fix multiple sound instances when citizens pay taxes
Fix positioning of border banner so it doesn't overlap other payables
Allow 4 archers per knight
Fix knights not retreating from an almost broken wall
Improve archer targeting with multiple targets
Kingdom: New Lands
Changelog for Update (added 09 August 2016):
We have added the Kingdom: New Lands soundtrack to the Kingdom Soundtrack DLC.
Changelog for Patch 151022 (added 22 October 2015):
Minor tweaks and changes.
Changelog for Patch 1.0.1 (added 26 October 2015):
Bugs Fixed
Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
Fixed a bug where items stolen from a shop would still count towards its maximum stock.
Brazilian Portuguese added to the language selector.
Gameplay Changes
Portal Defense Waves: reduced rapid increase after day 24.
Portals: doubled HP
Cost for Knights to attack portals increased from one coin to six coins.
Changes to horse endurance
Increased run speed
Tiny reduction to walk speed
Increased well feed duration
Small increase to tired duration
Increased reserve stamina gain
Shortened standing stamina regen
Additions
Menu now shows current day
Four new crest. Lion, Owl, Wolf, and Swan
Halloween surprise
Changelog for Patch 1.0.3 (added 12 November 2015):
Fixes
Loading Into Black Screen: Game wouldn't properly load save resulting in a black screen for the player after the horse running load screen. If you have this issue still please email us at IveFallenAndICantGetUp@rawfury.com with the .dat save file attached.
Invisible Bolder: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
Double Tower: Fixed issue where towers could stack on each other causing multiple towers in one spot.
Invisible Walls: Fixed tutorial invisible walls from remaining after loading from a save.
Two Tools For One: Fixed issue where a tool could be picked up by two citizens at the same time.
Sound Volume Saving: Fixed issue where changes to the sound volume didn't save from a previous session.
Gameplay
Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.
Changelog for Patch 1.0.5 (added 26 November 2015):
Fixes
Fixed Vagrant camp exploit
Fixed infinite tools from merchants
Fixed flying monster getting stuck
Fixed gold bag collider and coin freezing
Gameplay
Catapult
Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
Catapult can be destroyed by enemies. The catapult has 4 HP.
New catapults can be bought
Others
Grass grows past fertile land patches.
Miscellaneous
Reduced load times
Auto set language to OS
Saves are now by version, so each update will start a new game the first time running.
Changelog for Patch 1.1.0 (added 23 December 2015):
Gameplay Changes
Changes to the Portals. This is a significant change and that’s all we’re saying for now.
Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
Sound from a destroyed portal can now be heard anywhere on the map.
Bugs Fixed
Fixed crash caused by vagrants in the late game.
Fixed vagrant camp selection issue.
Additions
Updated French
Updated Danish
Changelog for Patch 1.2.0 (added 13 April 2016):
Gameplay updates
All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
New menu with more options: change sound / music volume separately. Allow change zoom level if available.
Collision resolution has been improved to decrease lag with many coins.
Saving (by quitting the game) is possible at night and in combat.
Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
Knights will retreat to an intact wall if the outer wall takes too much damage.
Knight attack procedure makes them more consistent.
Overhaul for the boss monster.
Many, many fixes for bugs from the forums.
New (faster) horses.
Changes
Enemy boulders damage maximum of 5 citizens
Make archers always run when redistributing
Portals stay closed longer before spawning
Workers won't work on things too close to a spawner
Deer are no longer scared of unarmed citizens
Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
Only during the first Blood Moon when players encounter the Breeder is it alone.
Slight tweaks to Portal collapse waves.
Fixes
Prevent load crash with incomplete teleporter
Prevent paying twice for border banner knight charge
Limit troll speed depending on wave, preventing them from arriving early
Fix shops disappearing after save/load during construction
Fix castle being under construction after load
Fix knights not immediately showing up in right color after load
Fix duplicate shield save/load exploit
Fix archers going to the wrong side after losing tool/reviving
Prevent "resume after winning" exploit
Make hidden outer portals invulnerable
Fix fog not disappearing
Fix visuals getting stuck after saving+loading in forest
Realigned menu graphics (day counter/coat of arms)
Fix archers going to inactive tower on load
Hook up some statistics
Fix blinking objects (e.g. bow on purchase) turning black
Clearing now grows grass properly
Fix correctly saving coat of arms emblem
Preserve blender (weather) state when saving/loading
Fix 1.2 Loading Crash and "Double Horse"
Tweak linear-> Decibel conversion for volume options
Fix dead monsters reanimating and invulnerable on load
Fix cliffs disappearing after save.
Fix trolls blocked at level edge
Fix arrow/controller navigation in options
Fix multiple sound instances when citizens pay taxes
Fix positioning of border banner so it doesn't overlap other payables
Allow 4 archers per knight
Fix knights not retreating from an almost broken wall
Improve archer targeting with multiple targets
Kingdom: New Lands
Changelog for Update (added 09 August 2016):
We have added the Kingdom: New Lands soundtrack to the Kingdom Soundtrack DLC.
Post edited August 09, 2016 by ElTerprise