Posted April 14, 2018
These are my guidelines for those who want to make the most of the initial play, keeping enough time and resources to fulfill all the tasks providing merit and success. Starting from 11., you may then take any paths you want and you'll have plenty of resources (including remaining time) to do so.
General tips:
Only visit major temples (not minor ones) and only when you are asked to (opportunity).
Most valuable trait is intelligence--gets nice paying jobs, and significant price reductions in shop (almost half down). Another valuable trait is speed--you'll need it wandering about places.
If possible, always choose a different path when travelling (except if taking the train or stables--you should always pick the train and stables over other options because of speed and often cost); you will gain the most (experience, events, merit) this way.
Now to the initial play (first 20%):
0. At the beginning, talk to everyone you pass (hold Ctrl to see all). You will gain initial merit to sweet your bargains. Initial 110 drachmas will be sufficient to survive until the major milestone of the sixth fulfillment of this list.
1. In the Lahore Wonder House, learn about Punjab for a simple intelligence boost.
2. Take the Train to Umballa; spy on the clandestine chap.
3. Catch the next train to the station to the east, Saharonpore, and help the woman there. Continue with the assignments along the railway, and only travel by train or nearby (with options Hurry, sleep inside, buy food).
4. Major milestone: Eventually, you'll spot some priests--do the talking first with the lama (he'll ask about the soldiers) and then with the priests and you'll get the valuable opportunity to enter the school in Luckmore.
5. Enter the school, opt for current events to boost Intelligence.
6. Major milestone: Now you're educated and wearing a nice Imperial uniform, head (by train) further east to Ahanabad and enter the newspaper (special building). Take higher offered jobs and you'll have plenty to buy gear and go to serious expeditions, while building up stats you want. Make about 450..750 money to ensure fast travel afterwards. This is the best opportunity ever in the game--makes you smarter, defter, happier, even healthier, and finally much richer, all for a small time cost and no merit cost compared to other methods!
7. Return (by train) to Luckmore, buy some books. Read a few on the way that help you with what you still seek, e.g. intelligence and speed. Keep one or two to replenish happiness on the way as needed. You can also buy clothes.
7. i) Hint: Once you have the corresponding cloth, whenever you meet a fellow person, change your clothes to meet her style and you'll get extra merit for making contact with her.
8. You may now sell finished stuff (extra uniforms, books read) in Delhi on your way. You may also enter the club for some easy dough. You may start buying rumours to grab the assignments now you won't be spending significant time to earn and study.
9. Head to (by train, and possibly enter/resolve a few opportunities along the way) Amristar and load chai (about 15 will do). You won't have to rest and pay for rest along the way. Also check opportunities in Lahore. Buy oranges too, they are tasty and full of energy!
10. Now head to (and possibly enter/resolve a few opportunities along the way) Dehra-Dun above (north of the) Saharonpore. You can start north from either Umballa or Saharonpore (recommended), depending on your target assignments. Once you arrive to Dehra Dun, take all the gear you need: in particular, canvas tent, compass, rucksack and survey equipment will speed up your journeys considerably. With your intelligence and Dehra's price reduction, you will not spend a lot. If you feel travelling to far places, also consider buying maps. Everything for journeys is plentiful and cheap in Dehra Dun.
11. Before starting your cross-country journey, sell gear you do not need. You might collect some items on the way, also heavier stuff like weapons, and you don't want for extra weight (exceeding 120 lb which happens fast!) to drag you down.
To summarize, essential equipment you need for a long trip across regions:
Rucksack, canvas tent, survey gear, compass, maps, oranges (15), chai (12), some curry (lightweight strong and lasting effects), at least 100 money, clothes for the religions you might encounter often, and perhaps some medicine and a light weapon.
Always travel with options: Hurry, sleep outside (if you have the tent), buy food.
Now you are well equipped with gear, you can pick you lama (again), and head on exploring with sleeping outside, having money to avoid begging and otherwise sacrificing merit and time, and you can speedily travel from place to place! Have a good trip! (:
General tips:
Only visit major temples (not minor ones) and only when you are asked to (opportunity).
Most valuable trait is intelligence--gets nice paying jobs, and significant price reductions in shop (almost half down). Another valuable trait is speed--you'll need it wandering about places.
If possible, always choose a different path when travelling (except if taking the train or stables--you should always pick the train and stables over other options because of speed and often cost); you will gain the most (experience, events, merit) this way.
Now to the initial play (first 20%):
0. At the beginning, talk to everyone you pass (hold Ctrl to see all). You will gain initial merit to sweet your bargains. Initial 110 drachmas will be sufficient to survive until the major milestone of the sixth fulfillment of this list.
1. In the Lahore Wonder House, learn about Punjab for a simple intelligence boost.
2. Take the Train to Umballa; spy on the clandestine chap.
3. Catch the next train to the station to the east, Saharonpore, and help the woman there. Continue with the assignments along the railway, and only travel by train or nearby (with options Hurry, sleep inside, buy food).
4. Major milestone: Eventually, you'll spot some priests--do the talking first with the lama (he'll ask about the soldiers) and then with the priests and you'll get the valuable opportunity to enter the school in Luckmore.
5. Enter the school, opt for current events to boost Intelligence.
6. Major milestone: Now you're educated and wearing a nice Imperial uniform, head (by train) further east to Ahanabad and enter the newspaper (special building). Take higher offered jobs and you'll have plenty to buy gear and go to serious expeditions, while building up stats you want. Make about 450..750 money to ensure fast travel afterwards. This is the best opportunity ever in the game--makes you smarter, defter, happier, even healthier, and finally much richer, all for a small time cost and no merit cost compared to other methods!
7. Return (by train) to Luckmore, buy some books. Read a few on the way that help you with what you still seek, e.g. intelligence and speed. Keep one or two to replenish happiness on the way as needed. You can also buy clothes.
7. i) Hint: Once you have the corresponding cloth, whenever you meet a fellow person, change your clothes to meet her style and you'll get extra merit for making contact with her.
8. You may now sell finished stuff (extra uniforms, books read) in Delhi on your way. You may also enter the club for some easy dough. You may start buying rumours to grab the assignments now you won't be spending significant time to earn and study.
9. Head to (by train, and possibly enter/resolve a few opportunities along the way) Amristar and load chai (about 15 will do). You won't have to rest and pay for rest along the way. Also check opportunities in Lahore. Buy oranges too, they are tasty and full of energy!
10. Now head to (and possibly enter/resolve a few opportunities along the way) Dehra-Dun above (north of the) Saharonpore. You can start north from either Umballa or Saharonpore (recommended), depending on your target assignments. Once you arrive to Dehra Dun, take all the gear you need: in particular, canvas tent, compass, rucksack and survey equipment will speed up your journeys considerably. With your intelligence and Dehra's price reduction, you will not spend a lot. If you feel travelling to far places, also consider buying maps. Everything for journeys is plentiful and cheap in Dehra Dun.
11. Before starting your cross-country journey, sell gear you do not need. You might collect some items on the way, also heavier stuff like weapons, and you don't want for extra weight (exceeding 120 lb which happens fast!) to drag you down.
To summarize, essential equipment you need for a long trip across regions:
Rucksack, canvas tent, survey gear, compass, maps, oranges (15), chai (12), some curry (lightweight strong and lasting effects), at least 100 money, clothes for the religions you might encounter often, and perhaps some medicine and a light weapon.
Always travel with options: Hurry, sleep outside (if you have the tent), buy food.
Now you are well equipped with gear, you can pick you lama (again), and head on exploring with sleeping outside, having money to avoid begging and otherwise sacrificing merit and time, and you can speedily travel from place to place! Have a good trip! (: