Posted September 04, 2015
Any unusual, twisted, weird, exotic design that actually functionned and fulfilled their purpose ?
1) I've had my bi-rocket phase. It started as a way to fulfill the ground-based "retrieve pod" contracts (I wanted to be able to roll over the target, grab it, and lift it back to home - it took a few tries as the claw's required height was hard to evaluate in advance, I finally went for detachable wheels in order to fall on the target).
2) Then I used this structure for other rovers (more like rolling skyscrapers) in mine-and-refuel missions. Same principle, except that the claw would be horizontal in order to connect with a full vertical rocket.
3) I later went the tri-rocket way, to move whole stations around (which components were imposed by another contract). Went surprisingly well. A quadri-rocket palindromic craft (with claws and thrusters on both ends) later met with it to refine the ore it had gathered, to temporary merge with it for a supplementary "space station contract", and to give it a passenger module for a supplementary "rescue contract", before leaving to fulfill a supplementary "satellite contract", and, long story short, it became a one-run-pluri-modular-multi-mission-from-hell which has been the most epic planifaction juggle so far. Involving unconventional design, shape-shifting ships, and claws. I love claws.
I'm back to traditional one-rocket structures, nowadays, though, but, there, this was the phase where my rockets were looking more like phantom menace pod racers. So :
Any rocket design that surprised you by not exploding, or by managing to fit a specific situation ? Any rocket that didn't look like a rocket ? Any space monster transformer robot mech tank thingy that saved the day ?
How lego do you go ?
1) I've had my bi-rocket phase. It started as a way to fulfill the ground-based "retrieve pod" contracts (I wanted to be able to roll over the target, grab it, and lift it back to home - it took a few tries as the claw's required height was hard to evaluate in advance, I finally went for detachable wheels in order to fall on the target).
2) Then I used this structure for other rovers (more like rolling skyscrapers) in mine-and-refuel missions. Same principle, except that the claw would be horizontal in order to connect with a full vertical rocket.
3) I later went the tri-rocket way, to move whole stations around (which components were imposed by another contract). Went surprisingly well. A quadri-rocket palindromic craft (with claws and thrusters on both ends) later met with it to refine the ore it had gathered, to temporary merge with it for a supplementary "space station contract", and to give it a passenger module for a supplementary "rescue contract", before leaving to fulfill a supplementary "satellite contract", and, long story short, it became a one-run-pluri-modular-multi-mission-from-hell which has been the most epic planifaction juggle so far. Involving unconventional design, shape-shifting ships, and claws. I love claws.
I'm back to traditional one-rocket structures, nowadays, though, but, there, this was the phase where my rockets were looking more like phantom menace pod racers. So :
Any rocket design that surprised you by not exploding, or by managing to fit a specific situation ? Any rocket that didn't look like a rocket ? Any space monster transformer robot mech tank thingy that saved the day ?
How lego do you go ?