Posted June 14, 2016
I'm trying to play this game, with no success. It crashes when I try to open it every time.
From the readme:
If the game crashes before you even see the title screen, try
holding down the "alt" key (also labeled "option" on the Mac)
immediately when opening the program. This will pop up a menu where
you can select a resolution, and will help in cases where the game
is unable to pick a sensible default resolution for you.
I have done this, and tried 1920x1080, 1600x900 and 1280x720, with no success. I do not have an external monitor. I'm on Windows 10 / Geforce GTX 860M.
I have tried running as administrator.
I have tried compatibility mode with Win98 and WinXP/SP3.
If I open the crash dump in Visual Studio, I get these details:
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Interestingly, the XInputInterface dll has a version of 0.0.0.0, which seems to connect with the stack trace below as the problem.
Here is the output stack trace from the error log:
========== OUTPUTING STACK TRACE ==================
(0x0440C2A7) (Mono JIT code): (filename not available): XInputDotNetPure.GamePad:GetState (XInputDotNetPure.PlayerIndex,XInputDotNetPure.GamePadDeadZone) + 0x37 (0440C270 0440C3AE) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440C247) (Mono JIT code): (filename not available): XInputDotNetPure.GamePad:GetState (XInputDotNetPure.PlayerIndex) + 0x17 (0440C230 0440C263) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440C18E) (Mono JIT code): (filename not available): InControl.XInputDeviceManager:CheckPlatformSupport (System.Collections.Generic.ICollection`1<string>) + 0x3e (0440C150 0440C21D) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440C00E) (Mono JIT code): (filename not available): InControl.XInputDeviceManager:Enable () + 0x46 (0440BFC8 0440C11D) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440BAB6) (Mono JIT code): (filename not available): InControl.InputManager:SetupInternal () + 0xfe (0440B9B8 0440BAF5) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440B7D5) (Mono JIT code): (filename not available): InControl.InControlManager:OnEnable () + 0xfd (0440B6D8 0440B945) [03DF4E70 - Unity Root Domain] + 0x0
(0x043CE659) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (043CE618 043CE6AD) [03DF4E70 - Unity Root Domain] + 0x0
(0x100F037C) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D7C3) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x003152A8) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x192c8
(0x003B1FD6) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb5ff6
(0x003B1BA5) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb5bc5
(0x003075EB) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb60b
(0x00307EAC) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xbecc
(0x003079C3) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb9e3
(0x003C8957) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xcc977
(0x003C8BE3) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xccc03
(0x003CAD63) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xced83
(0x00390906) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x94926
(0x00381453) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x85473
(0x003825C9) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x865e9
(0x00382774) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x86794
(0x003F7B20) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xfbb40
(0x0066CA78) (KentuckyRouteZero): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xb2d98
(0x006A1970) (KentuckyRouteZero): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xe7c90
(0x761738F4) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x77705DE3) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x253
(0x77705DAE) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x21e
From the readme:
If the game crashes before you even see the title screen, try
holding down the "alt" key (also labeled "option" on the Mac)
immediately when opening the program. This will pop up a menu where
you can select a resolution, and will help in cases where the game
is unable to pick a sensible default resolution for you.
I have done this, and tried 1920x1080, 1600x900 and 1280x720, with no success. I do not have an external monitor. I'm on Windows 10 / Geforce GTX 860M.
I have tried running as administrator.
I have tried compatibility mode with Win98 and WinXP/SP3.
If I open the crash dump in Visual Studio, I get these details:
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Interestingly, the XInputInterface dll has a version of 0.0.0.0, which seems to connect with the stack trace below as the problem.
Here is the output stack trace from the error log:
========== OUTPUTING STACK TRACE ==================
(0x0440C2A7) (Mono JIT code): (filename not available): XInputDotNetPure.GamePad:GetState (XInputDotNetPure.PlayerIndex,XInputDotNetPure.GamePadDeadZone) + 0x37 (0440C270 0440C3AE) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440C247) (Mono JIT code): (filename not available): XInputDotNetPure.GamePad:GetState (XInputDotNetPure.PlayerIndex) + 0x17 (0440C230 0440C263) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440C18E) (Mono JIT code): (filename not available): InControl.XInputDeviceManager:CheckPlatformSupport (System.Collections.Generic.ICollection`1<string>) + 0x3e (0440C150 0440C21D) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440C00E) (Mono JIT code): (filename not available): InControl.XInputDeviceManager:Enable () + 0x46 (0440BFC8 0440C11D) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440BAB6) (Mono JIT code): (filename not available): InControl.InputManager:SetupInternal () + 0xfe (0440B9B8 0440BAF5) [03DF4E70 - Unity Root Domain] + 0x0
(0x0440B7D5) (Mono JIT code): (filename not available): InControl.InControlManager:OnEnable () + 0xfd (0440B6D8 0440B945) [03DF4E70 - Unity Root Domain] + 0x0
(0x043CE659) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (043CE618 043CE6AD) [03DF4E70 - Unity Root Domain] + 0x0
(0x100F037C) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D7C3) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x003152A8) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x192c8
(0x003B1FD6) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb5ff6
(0x003B1BA5) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb5bc5
(0x003075EB) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb60b
(0x00307EAC) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xbecc
(0x003079C3) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xb9e3
(0x003C8957) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xcc977
(0x003C8BE3) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xccc03
(0x003CAD63) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xced83
(0x00390906) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x94926
(0x00381453) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x85473
(0x003825C9) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x865e9
(0x00382774) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0x86794
(0x003F7B20) (KentuckyRouteZero): (filename not available): Object::Transfer<StreamedBinaryWrite<0> > + 0xfbb40
(0x0066CA78) (KentuckyRouteZero): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xb2d98
(0x006A1970) (KentuckyRouteZero): (filename not available): Behaviour::Transfer<RemapPPtrTransfer> + 0xe7c90
(0x761738F4) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x77705DE3) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x253
(0x77705DAE) (ntdll): (filename not available): RtlUnicodeStringToInteger + 0x21e
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