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My outpost placed near Blister Hill ocassionally have HN assaults. They come near gate talk stuff about dark creatures in my outpost and engage, however they dont run to the gate trying to destroy the it. They just like run around walls when the gate is closed. Why is that? Shouldn't it be like bandit raid? Or is attacking gate counted as commiting crime and they are not allowed to do it as faction? Sorry for english. BTW playing on 1.0.17 Experimental
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benenateusz: My outpost placed near Blister Hill ocassionally have HN assaults. They come near gate talk stuff about dark creatures in my outpost and engage, however they dont run to the gate trying to destroy the it. They just like run around walls when the gate is closed. Why is that? Shouldn't it be like bandit raid? Or is attacking gate counted as commiting crime and they are not allowed to do it as faction? Sorry for english. BTW playing on 1.0.17 Experimental
I think the 1.0.17 is already stable. At least I got it.

However, when I first started playing back in December, I had a similar issue.

A raid of the Holy Nation stopped in front of my camp and called me a dark creature. They stayed there for a long time and would not attack me, but hungry bandit and anything that came along :D

At some stage I was strong enough to attack and kill them. Subsequent groups of the Holy Nation from there on behaved normal.
Post edited March 04, 2019 by disi
Ah yeah, there was one timer i think when group of them just stayed and was yelling for a long time "PURGE THEM" things like non stop until they got killed ^^. They do attack when i got gate opened, too bad they dont try to get in, its pretty easy coz of that