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high rated
0.99.30
-Stack now has a functioning police station
-Flotsam has a bakery
-Fixed characters getting fed an invisible meal when getting in a cage if tagged as escaping
-Fixed slaves picking their own shackles not counting as a crime because they were considered part of the enslaving faction
-Changed the over-aggressive skeletons in HN territory
-Fixed a crash
high rated
0.99.31
-Fixed the missing audio problem from last update
-More fog princes in the Fog Islands, to make sure people get eaten
high rated
0.99.99
-Fixed slavers stealing your prisoners
-NPCs have more money for buying from shop counters, especially caravans and anyone in the slave trade
-(Steam) No longer clears previous installed mod list file if steam failed to connect
-A navmesh freeze fix
TRANSLATIONS
-All languages have had updates except russian, because we can't find our translator
high rated
1.0.0
-390 updates later
-1611 occurences of the word "fix"
-Number of years passed unknown
-Thankyou to all the supporters, forum moderators and bug reporters for all your hard work
TRANSLATIONS:
-Russian updated (100%, thanks Vlad!)
-French updated

1.0.1
-French updated (99%)
high rated
1.0.2
-Fixed again that pesky bridge in Rebirth
-A fix for the AI constantly alternating between self preservation and another task
-Announcement dialogs shouldn't get repeated, but if they do it won't keep snapping the camera to the location anymore, only once per raid
-A fix for characters in crowds sometimes getting pushed through walls
-Buildings town reassigned when new player outpost created (for walls). If you built your town walls before anything else they would be assigned the wrong town and the AI builders would ignore them.
TRANSLATIONS
-Spanish tweaks
-French update
high rated
1.0.3
-A small number of people are getting an unexplained random crash, this is an experiment to see if something we did fixes it
-A bug sometimes gives player buildings the wrong town, not sure how but sypmtoms of this will be the AI not getting food or items or building things. With this update you should be able to fix any broken towns by importing.
high rated
1.0.4
-Combat spark effects added
-"Entered new biome" notification sound
-Fixed being able to reorder research to skip prequisites
-Fixed multi-line datapanel text overlapping
-AI fix where a crippled character with un-healable legs would still keep trying to heal them
-Fixed some bugs with corpse disposal AI
-Slaves can no longer claim bounties on other slaves in a slave camp
-Fixed an AI bug in Okran's Shield where prisoners were all getting piled up by a bed
-Fixed a crash that could be caused by a bad mod
TRANSLATIONS
-Japanese, french, german, portugese, spanish updated
high rated
1.0.5
-Combat spark effects added
-"Entered new biome" notification sound
-Fixed a crash that could be caused by a bad mod
high rated
1.0.6
-Truncated research data panel lines if name is too long
-AI fallback for bad nest locations
-Fixed game crashing if install path has non-ascii characters
TRANSLATIONS
-Changed the launcher saying spanish was incomplete, because it's not, it's finished
-Spanish tweaks for some stat names being too long to fit on their GUI lines
high rated
1.0.7
-Fixed the City Hero gang waiting for you by the wrong gate in Heng.
-If you defend yourself from the City Heroes or similar bandits you should no longer get attacked by the guards
-Fixed carpets disappearing from your buildings on re-load
-2 crash fixes, one caused by re-ordering the research list
high rated
1.0.8
-A fix that should solve the problem of buildings and walls sometimes getting assigned to the wrong town, which led to bugs like characters not getting food or not building things.
-Nests can no longer spawn in inaccessible locations
-More NPC AI fallback for bad nest locations
-The point at which your health causes you to go into a coma, based on toughness, is now moddable in the FCS: ["max toughness ko point"]
TRANSLATIONS
-German update
high rated
1.0.9
-Lots of AI fixes for police, so they shouldn't now forget to heal or release any prisoners
-Fixed animation modding crash
-Fixed gamedata modIndex value for modded animation load order
TRANSLATIONS
-Japanese update
high rated
1.0.10
-Font scaling should be improved, increasing font size should no longer over-increase the line spacing
-The font scaling slider in the options should no longer crash probably
-Fixed animals sometimes replying to human speech
-Fixed the bridge in Rebirth (again)
-Doors use name of parent building in context menu
-AI fix for inacessible walled off towns with an internal gate
TRANSLATIONS
-Small updates for Spanish, German, Portugese
high rated
1.0.11
-Added death items to the Skin Bandits to make them less frustrating
-Fixed skin bandits just dropping captives at the town entrance
-Fixed crash when adding combat animations in a mod
-Fixed a rare case where characters could get stuck on the edge of an obstacle
-French spelling fix
high rated
1.0.12
-Fixed getting neverending assaults from the Holy Nation if you killed all of their leaders
-Fixed another crash related to animation modding
-Fix for an Black Dragon assault that could never end in some situations