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Having the parachute button as "space bar" in a vehicle is kinda clunky for me and I'd like to have the space-bar be for handbrake instead, but if I DO set the handbrake as space-bar and the parachute button as something else (say, "x" for example), my jump button also gets changed to whatever I set the parachute button to in the vehicle mode button layout, (which according to the example I set, would be "x", instead of space-bar as I would like it to be).
The annoying thing is, that vehicle mode button mapping and general movement button mapping sets each have their own separate menus, which kinda makes you think one won't affect the other...but it does...anyway to stop it from doing so; maybe a mod of some kind?
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weasel_works: Having the parachute button as "space bar" in a vehicle is kinda clunky for me and I'd like to have the space-bar be for handbrake instead, but if I DO set the handbrake as space-bar and the parachute button as something else (say, "x" for example), my jump button also gets changed to whatever I set the parachute button to in the vehicle mode button layout, (which according to the example I set, would be "x", instead of space-bar as I would like it to be).
The annoying thing is, that vehicle mode button mapping and general movement button mapping sets each have their own separate menus, which kinda makes you think one won't affect the other...but it does...anyway to stop it from doing so; maybe a mod of some kind?
try in controls , movement , plane , car have different control set