Flesh420.613: I think they need to be much faster or spawn in groups of three with a buff to speed. If you see one coming down a corridor, or anywhere really, they're not much of a threat if you're a good distance away. It'd be interesting to be threatened by more of a rush-type enemy early game.
epyoncf: We had reports that they're the only early-game enemy that poses a real threat if you run into them after opening a door. We actually had to nerf their speed because of that. Any buff needs to be carefully monitored. The idea I have now is to make their telegraphed charge attack hit twice as hard.
The people who told you that are pussies lol.
I think they either need to ambush players or be quicker. I'm a mediocre player, but to me they pose no threat. They do pose a threat if I'm not paying attention and they're around a corner. The problem is you see them too early. So maybe it'd be more effective if you made it so they hang around corners or doors or something without a change to their stats.
I don't know, just throwing out ideas.
I guess their attack hitting twice as hard could be effective, but I'm rarely confronted by them where they're in a position to actually use that attack.