Posted August 01, 2019
Why Games in Development?
TL;DR: We intend to make the game the best it can be by listening to player feedback.
We believe that traditional roguelikes make best use of Games in Development especially if they actively engage with their community. We promise frequent updates, usually twice a month, based a lot on player feedback - you can already notice this from our update history and some topics on our forums! Roguelikes have traditionally been a long-brewing expierience that like good wine got better with age.”
Approximately how long will this game be in Games in Development?
While we plan to support the game for several years with regular content updates, there is a state of the game that we can confidently call 1.0, which will provide a polished complete experience. We intend to achieve that milestone before the end of 2020.
How is the full version planned to differ from the Games in Development version?
Roguelike development is usually a horizontal affair - adding more possibilities, more items, more traits and challenges, and adding more classes.
What is the current state of the Games in Development version?
The game is playable from start to finish, all the features described on the store page are implemented. What we are still expanding upon is the breadth of the game - more item, enemy and level variety, more special levels and challenges and better modding support. We're also committed to constantly improving performance and visual quality.
Will the game be priced differently during and after Games in Development?
We plan to gradually raise the price as we ship new content and features.
How are you planning on involving the Community in your development process?
Whether here on the GOG forums, or on our ChaosForge forums, be it Twitter or Reddit, we read all feedback. Anyone that has been active on our forums during our ASCII roguelike game days can tell that we treat all feedback seriously and very often implement player suggestions. Roguelike development is a very community driven effort :)
TL;DR: We intend to make the game the best it can be by listening to player feedback.
We believe that traditional roguelikes make best use of Games in Development especially if they actively engage with their community. We promise frequent updates, usually twice a month, based a lot on player feedback - you can already notice this from our update history and some topics on our forums! Roguelikes have traditionally been a long-brewing expierience that like good wine got better with age.”
Approximately how long will this game be in Games in Development?
While we plan to support the game for several years with regular content updates, there is a state of the game that we can confidently call 1.0, which will provide a polished complete experience. We intend to achieve that milestone before the end of 2020.
How is the full version planned to differ from the Games in Development version?
Roguelike development is usually a horizontal affair - adding more possibilities, more items, more traits and challenges, and adding more classes.
What is the current state of the Games in Development version?
The game is playable from start to finish, all the features described on the store page are implemented. What we are still expanding upon is the breadth of the game - more item, enemy and level variety, more special levels and challenges and better modding support. We're also committed to constantly improving performance and visual quality.
Will the game be priced differently during and after Games in Development?
We plan to gradually raise the price as we ship new content and features.
How are you planning on involving the Community in your development process?
Whether here on the GOG forums, or on our ChaosForge forums, be it Twitter or Reddit, we read all feedback. Anyone that has been active on our forums during our ASCII roguelike game days can tell that we treat all feedback seriously and very often implement player suggestions. Roguelike development is a very community driven effort :)