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Changelog for Samurai Update 1.1.4216 (17 April 2020 / added 27 April 2020):

- Added an official Japanese translation.
- Mechanics: Added a blocking mechanics where shields have a chance of completely blocking ranged attacks when they are not flanking and not point-blank ranged. This effect only applies when a melee weapon is equipped with the shield.
- Mechanics: Added a mechanic where survivor abilities can only be used in combat when specific equipment is used.
- Mechanics: Added a mechanic that allows an ability to have two types of effects, one applied on the user and another applied on nearby enemies/allies. Previously each ability could only have one type of target (self, AOE, or single-target)
- UX: Added the ability to cycle between survivors or task forces by pressing TAB.
- UX: Added a small damage amount indicator when a unit is hit.
- Content: Added abilities that allow melee weapon wielders to charge at enemies and quickly closing the distance towards weapons range.
- Content: Added abilities that allow survivors (mostly melee weapon wielders) to become untargettable for a very short time to allow them to retreat from the front-lines before they are mowed by ranged enemies.
- Content: Added a new profession - the Samurai, that excels at melee combat, bows, farming and crafting.
- Content: Added a new special character you can find.
- Content: Added a new enemy - the Jiangshi is an oriental vampire-like demon that can suck survivors' souls.
- Content: Added a disappearing consumable that allows survivors to retreat from dangerous areas without taking damage.
- Content: Added a smoke bomb consumable that acts like disappearing powder but also disorients and applies penalties to nearby enemies.
- Content: Added two new armor sets - the Samurai armor and Ronin armor that provide decent protection and are agile enough to have high evasion stats. They also provide a small bonus to melee attacks.
- Content: Added a new higher-tier dagger type weapon, the Wakizashi.
- Balance: Increased the bonus melee attackers have when attacking targets with ranged attacks.
- Balance: Increase the penalty ranged characters have when attacking at point-blank ranged.
- Balance: Added ranged-blocking stats to some of the enemies (similar to the new bonus provided by shields).
- Balance: Added another benefit to each melee weapon (except tier 1). There are different benefits to swords, knives, and blunt/other melee weapons.
- Balance: Increased speed bonus provided by the rocket-boost ability of the rocket suit from 40% to 100%.
- Balance: Changed the disappear ability (ninjas have them) to make the survivor untargettable for a short duration instead of increasing evasion, but also cannot deal any damage for the duration. Also gave this ability to daggers wielders and added it to melee defense skill tree.
- Balance: Changed the maximum damage that can be reduced by armor to 80%. Previously there was no limit except that you always took at least 1 point of damage per attack.
- Graphics: Added the ability to disable the FPS limit (by default we limit the game to 60 FPS to lower usage of CPU and GPU).
- Fixed bug: When selecting some enemies their description texts had a tiny font in Chinese.
- Fixed bug: You could cancel a construction of a free object (like the well you get when you start the game) after it was already built and get another free one.
- Added a credits screen


Standalone installer updated (1.1.4155 ⇒ 1.1.4216): 27 April 2020.
Has the game received any newer patches than this?
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trusteft: Has the game received any newer patches than this?
The game hasn't. Checked my library and it's still 1.1.4216.
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trusteft: Has the game received any newer patches than this?
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DocRask: The game hasn't. Checked my library and it's still 1.1.4216.
Thank you. Do you think it is worth getting?
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DocRask: The game hasn't. Checked my library and it's still 1.1.4216.
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trusteft: Thank you. Do you think it is worth getting?
Haven't play it in a couple of years and my recall of it is poor. Got base building, defense, savaging and maybe other battles? Can't rightly say if it's worth getting now.
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trusteft: Thank you. Do you think it is worth getting?
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DocRask: Haven't play it in a couple of years and my recall of it is poor. Got base building, defense, savaging and maybe other battles? Can't rightly say if it's worth getting now.
OK, thanks for your replies.