Posted April 27, 2020
high rated
Changelog for Samurai Update 1.1.4216 (17 April 2020 / added 27 April 2020):
- Added an official Japanese translation.
- Mechanics: Added a blocking mechanics where shields have a chance of completely blocking ranged attacks when they are not flanking and not point-blank ranged. This effect only applies when a melee weapon is equipped with the shield.
- Mechanics: Added a mechanic where survivor abilities can only be used in combat when specific equipment is used.
- Mechanics: Added a mechanic that allows an ability to have two types of effects, one applied on the user and another applied on nearby enemies/allies. Previously each ability could only have one type of target (self, AOE, or single-target)
- UX: Added the ability to cycle between survivors or task forces by pressing TAB.
- UX: Added a small damage amount indicator when a unit is hit.
- Content: Added abilities that allow melee weapon wielders to charge at enemies and quickly closing the distance towards weapons range.
- Content: Added abilities that allow survivors (mostly melee weapon wielders) to become untargettable for a very short time to allow them to retreat from the front-lines before they are mowed by ranged enemies.
- Content: Added a new profession - the Samurai, that excels at melee combat, bows, farming and crafting.
- Content: Added a new special character you can find.
- Content: Added a new enemy - the Jiangshi is an oriental vampire-like demon that can suck survivors' souls.
- Content: Added a disappearing consumable that allows survivors to retreat from dangerous areas without taking damage.
- Content: Added a smoke bomb consumable that acts like disappearing powder but also disorients and applies penalties to nearby enemies.
- Content: Added two new armor sets - the Samurai armor and Ronin armor that provide decent protection and are agile enough to have high evasion stats. They also provide a small bonus to melee attacks.
- Content: Added a new higher-tier dagger type weapon, the Wakizashi.
- Balance: Increased the bonus melee attackers have when attacking targets with ranged attacks.
- Balance: Increase the penalty ranged characters have when attacking at point-blank ranged.
- Balance: Added ranged-blocking stats to some of the enemies (similar to the new bonus provided by shields).
- Balance: Added another benefit to each melee weapon (except tier 1). There are different benefits to swords, knives, and blunt/other melee weapons.
- Balance: Increased speed bonus provided by the rocket-boost ability of the rocket suit from 40% to 100%.
- Balance: Changed the disappear ability (ninjas have them) to make the survivor untargettable for a short duration instead of increasing evasion, but also cannot deal any damage for the duration. Also gave this ability to daggers wielders and added it to melee defense skill tree.
- Balance: Changed the maximum damage that can be reduced by armor to 80%. Previously there was no limit except that you always took at least 1 point of damage per attack.
- Graphics: Added the ability to disable the FPS limit (by default we limit the game to 60 FPS to lower usage of CPU and GPU).
- Fixed bug: When selecting some enemies their description texts had a tiny font in Chinese.
- Fixed bug: You could cancel a construction of a free object (like the well you get when you start the game) after it was already built and get another free one.
- Added a credits screen
Standalone installer updated (1.1.4155 ⇒ 1.1.4216): 27 April 2020.
- Added an official Japanese translation.
- Mechanics: Added a blocking mechanics where shields have a chance of completely blocking ranged attacks when they are not flanking and not point-blank ranged. This effect only applies when a melee weapon is equipped with the shield.
- Mechanics: Added a mechanic where survivor abilities can only be used in combat when specific equipment is used.
- Mechanics: Added a mechanic that allows an ability to have two types of effects, one applied on the user and another applied on nearby enemies/allies. Previously each ability could only have one type of target (self, AOE, or single-target)
- UX: Added the ability to cycle between survivors or task forces by pressing TAB.
- UX: Added a small damage amount indicator when a unit is hit.
- Content: Added abilities that allow melee weapon wielders to charge at enemies and quickly closing the distance towards weapons range.
- Content: Added abilities that allow survivors (mostly melee weapon wielders) to become untargettable for a very short time to allow them to retreat from the front-lines before they are mowed by ranged enemies.
- Content: Added a new profession - the Samurai, that excels at melee combat, bows, farming and crafting.
- Content: Added a new special character you can find.
- Content: Added a new enemy - the Jiangshi is an oriental vampire-like demon that can suck survivors' souls.
- Content: Added a disappearing consumable that allows survivors to retreat from dangerous areas without taking damage.
- Content: Added a smoke bomb consumable that acts like disappearing powder but also disorients and applies penalties to nearby enemies.
- Content: Added two new armor sets - the Samurai armor and Ronin armor that provide decent protection and are agile enough to have high evasion stats. They also provide a small bonus to melee attacks.
- Content: Added a new higher-tier dagger type weapon, the Wakizashi.
- Balance: Increased the bonus melee attackers have when attacking targets with ranged attacks.
- Balance: Increase the penalty ranged characters have when attacking at point-blank ranged.
- Balance: Added ranged-blocking stats to some of the enemies (similar to the new bonus provided by shields).
- Balance: Added another benefit to each melee weapon (except tier 1). There are different benefits to swords, knives, and blunt/other melee weapons.
- Balance: Increased speed bonus provided by the rocket-boost ability of the rocket suit from 40% to 100%.
- Balance: Changed the disappear ability (ninjas have them) to make the survivor untargettable for a short duration instead of increasing evasion, but also cannot deal any damage for the duration. Also gave this ability to daggers wielders and added it to melee defense skill tree.
- Balance: Changed the maximum damage that can be reduced by armor to 80%. Previously there was no limit except that you always took at least 1 point of damage per attack.
- Graphics: Added the ability to disable the FPS limit (by default we limit the game to 60 FPS to lower usage of CPU and GPU).
- Fixed bug: When selecting some enemies their description texts had a tiny font in Chinese.
- Fixed bug: You could cancel a construction of a free object (like the well you get when you start the game) after it was already built and get another free one.
- Added a credits screen
Standalone installer updated (1.1.4155 ⇒ 1.1.4216): 27 April 2020.