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There is no doubt that the success of Myst inspired the journeyman games, just as there is no doubt they did everything Myst did 10 times better, this is the middle chapter in one of the best PC adventure game series of all time. its a must have
Side note for this review..
The original Journeyman Project game came out in January 1993 (Source: http://presto.tommyyune.com/presto/titles.html ), while Myst came out in September 1993 (Source: http://en.wikipedia.org/wiki/Myst ).
So while both games share a lot of the same features and ideas of the time period, JMP isn't a Myst "clone", since they actually came first. ;)
I'd also disagree with the clone assessment on the grounds of content. What Myst and JMP / its ilk share is the FPP navigation; the puzzle-based gameplay that they employ is hardly novel, going back to text adventures of the way, way old days.
Myst (and later it's sequels) tried to cultivate a sort of "open world" style of adventure gaming. Whether it was successful or not - and I think you could easily argue that Myst was just as linear as JMP - the general feel of the environment is or was intended to be much less linear; the goals and objectives in Journeyman are much more overt, I think, and there's a certain narrative tension in the games (a greater sense of the consequences of failure) that I never really got from the Myst series, engrossing as they could be,
So while both games share a lot of the same features and ideas of the time period, JMP isn't a Myst "clone", since they actually came first. ;)
-macnbc
First thing that popped in my head when I saw this was to give the OP a nice chewing out and history lesson but it seems you beat me to it :D
Also by the way, your advice in my thread helped me complete the game yesterday. Years of agony now gleefully over! :D
To add to the history, if I recall correctly, JP was the First in many ways when it came out as well. Especially the combination of computer graphics and live action. Again, oooooold memories.