Posted June 01, 2021
The requirements listed are absolutely despicably pathetic the way they underreport the very thing they are supposed to report at the moment.
For historical accuracy, this is what I'm talking about at the time of writing this post:
Windows:
"
System:
Windows 7+
Processor:
i3
Memory:
1 GB RAM
Graphics:
any
Storage:
80 MB available space
"
Linux:
"
System:
Ubuntu 18.10 & 20.04
Processor:
i3
Memory:
1 GB RAM
Storage:
80 MB available space
"
I understand you may casually dismiss the fact that someone may want to play your pixel art game on a 15 year old rig. Or a very old laptop.
But this behaviour is very anti-consumer. You are both wasting people's time as well as your own supports' one as you will have to deal with some number of tickets asking for the EXACT requirements since you blatantly failed to provide them on product page when you should have.
"i3"?
Since WHEN is the entire SERIES a denominator of performance? Core count? Even frequency denominator first number varies GREATLY between models of "i3"!
It's about as meaningless as responding to "what car do you have" question with "SUV".
FIX IT!
Also add required minimal instruction sets if there are some new ones at play.
Does your game for example use some new version of SSE?
Then add the relevant info! Don't leave your customers blindsided!
It DOESN'T matter that your game is (currently) free!
Customers will remeber (when you will eventually produce a paid game) your attitude of leaving them in the dark you know!
What do you mean "graphics: ANY"?
So like, 320 x 240 too?
How far does your definition of "any" go?
Rage 2? Did I go to far? If so, HOW SHOULD I KNOW what requirements are for NOT MY code?
Do you, like, NOT know? Did you assume that just because your game is pixel graphics you can then slack and not properly test it because "surely everyone has new enough computer"?
Are you expecting your customers to test this for you?
Grow some standards please before you make the same mistake with a paid game!
Also, something you absolutely DO know, is required graphics API and version.
You didn't even bother to specify if it's DirectX, OpenGL, Vulkan or something else!
Are you expecting your customers to GUESS? And waste time?
For Linux:
Please specify all required system dependencies.
That is, of course, unless you revel in support tickets from those that coincidentially don't have some required dependency and refuse to blindly try with THOUSANDS of possible package matches from repos.
I am sorry for this angry rant, but this lenience comes from SOMEWHERE and it's just INEXCUSABLE.
This needs to be fixed. And those of the people making indie games who excercise this very behaviour need to STOP right now!
It's hurting your customers! Please understand that already!
For historical accuracy, this is what I'm talking about at the time of writing this post:
Windows:
"
System:
Windows 7+
Processor:
i3
Memory:
1 GB RAM
Graphics:
any
Storage:
80 MB available space
"
Linux:
"
System:
Ubuntu 18.10 & 20.04
Processor:
i3
Memory:
1 GB RAM
Storage:
80 MB available space
"
I understand you may casually dismiss the fact that someone may want to play your pixel art game on a 15 year old rig. Or a very old laptop.
But this behaviour is very anti-consumer. You are both wasting people's time as well as your own supports' one as you will have to deal with some number of tickets asking for the EXACT requirements since you blatantly failed to provide them on product page when you should have.
"i3"?
Since WHEN is the entire SERIES a denominator of performance? Core count? Even frequency denominator first number varies GREATLY between models of "i3"!
It's about as meaningless as responding to "what car do you have" question with "SUV".
FIX IT!
Also add required minimal instruction sets if there are some new ones at play.
Does your game for example use some new version of SSE?
Then add the relevant info! Don't leave your customers blindsided!
It DOESN'T matter that your game is (currently) free!
Customers will remeber (when you will eventually produce a paid game) your attitude of leaving them in the dark you know!
What do you mean "graphics: ANY"?
So like, 320 x 240 too?
How far does your definition of "any" go?
Rage 2? Did I go to far? If so, HOW SHOULD I KNOW what requirements are for NOT MY code?
Do you, like, NOT know? Did you assume that just because your game is pixel graphics you can then slack and not properly test it because "surely everyone has new enough computer"?
Are you expecting your customers to test this for you?
Grow some standards please before you make the same mistake with a paid game!
Also, something you absolutely DO know, is required graphics API and version.
You didn't even bother to specify if it's DirectX, OpenGL, Vulkan or something else!
Are you expecting your customers to GUESS? And waste time?
For Linux:
Please specify all required system dependencies.
That is, of course, unless you revel in support tickets from those that coincidentially don't have some required dependency and refuse to blindly try with THOUSANDS of possible package matches from repos.
I am sorry for this angry rant, but this lenience comes from SOMEWHERE and it's just INEXCUSABLE.
This needs to be fixed. And those of the people making indie games who excercise this very behaviour need to STOP right now!
It's hurting your customers! Please understand that already!