Posted May 29, 2012
Is it possible to set waypoints/pathing for movements in the tactical map? If you start running, it takes up 2AP, and subsequent moves take 1AP. If I don't want to run into a lit up area, I have to manually command my merc to run twice, or even thrice, and that uses up APs unnecessarily. Is there any way I can set a path or waypoints for 1.13, or even JA2 (if I missed it)?
This question / problem has been solved by JMich