blueskirt42: Unlike Jagged Alliance, in Deadly Games, grenades and explosives damage not only the square they are set up on but also neighboring squares. If you set explosives on a wall in Jagged Alliance, items behind that wall will still be intact.
DarzaR: Thats not quite correct. While explosive placed in a wall indeed not destroy a crates inside the wall - it does a damage to a persons located there. And if you set explosion in a pile of crates (even from grenade) - you would crush more than one of them. Its about "HP" of object here, say, you can detonante explosion on a wall tile adjacent to door - and door (low HP compared to wall HP) - will go off too.
I wasn't referring to damage in general, I meant damage to objects. Of course if you blow up a wall, anyone behind that wall that is caught in the blast radius will get hurt. And of course, if you blow up a wall (or any square for that matter) and there is a switch or an item on that same wall (or square), that switch or item located on the same square as the explosion will get vaporized by it. But objects and items adjacent to the explosion do not.
You made me doubt so I installed Jagged Alliance and loaded my old savegames to verify. I planted mines on the ground in a cross pattern (like a mine on the ground, then a mine above it, mine under it, a mine left to it, a mine right to it, as close as possible to one another), I set up live plastic right above the middle one. The middle one got destroyed (it did not detonate, but it vanished) but the mines adjacent to the explosion remained intact. I detonated four more live plastics and the mines were still there (when asked to search the ground where the mine were located, I'd get a message asking me if I wanted to disarm the buried mine.)
I did the same with my gun, googles, ear extender, helmet and gas mask, all items which, when they are worn on a soldier when this soldier is caught in a blast radius, will become damaged. I put those items on the ground in a cross pattern. I set up live plastics and bundles of TNT on the middle square of the cross pattern, and the only item that got destroyed was the item underneath the explosion, all the items on the ground adjacent to the explosion remained intact, I picked them up and their damage level were exactly the same.
I was in Sector 37, there was a house with three rooms: A bedroom, a living room, and a small store room with crates. I laid bombs on the nightstand right next to the beds in the bedroom, each time a bomb exploded, I put another on that very same square, I went through my five live plastics and five bundles of TNT, and the only square that got damaged was the square on which I set up the bombs, the beds remained intact.
I repeated the process in the living room, the chair caught in the blast radius changed sprite, to that of a chair that has fallen on the ground, but the table next to it remained intact. I repeated the process yet again in the storeroom, and unless crates that have been pried open become invulnerable compared to closed crates, setting up bombs in the same square in the store room, I managed to obliterate the crate where I was setting bombs on, but the opened crate and cardboard box that were right next to it were still standing after dust cleared.
Walls, chairs and doors, and furniture that occupy two squares are the exception.
If you detonate a bomb directly on a dining table or a bed for example, the square where the bomb exploded will get vaporized, and the remaining half of the furniture will change sprite to that of a damaged table or bed. If there were items on the table, the item on the square where the bomb exploded will get vaporized, the item on the remaining half of the table will still be there, intact, waiting for you to pick it up. And even if you continue detonating bombs on that same square, the remaining half of the furniture will not get damaged any further, it will still be there once you've depleted all your bombs.
Chairs caught in the blast radius of an explosion will fall on their back, but further explosion blast will not damage the chairs any further, they will remain there, blocking your way until you lob a grenade or set explosives directly on the chair to vaporize it.
If you detonate a wall with TNT or C4, the wall you set the bomb on (and any switch or item located on that square for that matter) will get vaporized. The walls adjacent to that vaporized wall will change sprite to that of damaged walls, but they will nonetheless still act like walls, they will still block your way and if there were switches or items on these adjacent walls, those switches or items can still be used or picked up, even if graphically the cupboard seems to have been blown away.
Doors are the only object which seems to have HP.
Powerful gun shots can blow open doors with low strength.
Fragmentation grenades lobbed directly at doors can blow open doors with low to medium strength.
The blast radius of TNT and C4 can blow open doors with low to medium strength. (You can set the bomb on the floor and doors caught in the blast radius will be blown open)
TNT and C4 placed directly on the door, or directly on the wall adjacent to the door, will vaporize any door, no matter if the door has a low or an high strength.
Feel free to try it out yourself if you don't believe me. You had me doubting, and I had to re-install the game and check it out myself to be sure. When a bomb explodes, whether it is live plastic, TNT or fragmentation grenade, any character caught in the blast radius will suffer damage, most items worn or carried by a character caught in the blast radius will suffer condition damage (some items cannot be damaged that way), and whatever was exactly on the square underneath the explosion will get vaporized, grenades can vaporize some doors and furniture; TNT and plastic can vaporize anything, including walls and trees.
But, beyond that square where the explosion happens, any items laying about that are caught in the blast radius will remain intact and any furniture caught in the blast radius will remain intact (except for chairs which will flip on their back, and objects that are made of two halves, like dining table, bed, bath, those will change sprite if their other half get destroyed, but will nonetheless act like obstacle.)
This is how Jagged Alliance works. In Deadly Games they fixed that, in Deadly Games, items caught in the blast radius will become damaged or destroyed, and if the item was an explosive, it will detonate too, potentially creating a chain reaction if multiple explosives are adjacent to one another.