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low rated
I'll probably getting around to liking this game once I start getting used to it, but here are my first impressions, which are not nice.

First off, I hate the intro screen. It screams "wow I'm so edgy, oh look, the mouse pointer has a delay on it and it moves all jagged like, don't you like when games force software emulated mice instead of hardware?" Really dissuaded me. Chivalry does this too, as well as a few other games. We buy PC games for their responsiveness and superiority. When even your fucking menu is less than responsive while simultaneously broadcasting to you it's obnoxious un self awareness of it's smugness, that is very very dissuading. JA1's menu is minimalistic and responsive. That's how games should be.

Jagged Alliance 1 is straight and to the point. You are briefed in a POV perspective, and the person speaking is looking and speaking directly to you. The only thing that changes in the cutscene/briefing/intro of JA2 is that the POV feeling is lessened by the camera being positioned in third person. It is far less personal.

The tutorial stuff is welcomed, although I'm kind of impatient because I kind of know this stuff already. It's nice to have an ingame "wiki," rather than having to resort to alt tabbing and looking up random shit on the internet. I'm impatient though, because I kind of just want to get to the game. Tutorial material is nice, but it's like the father that abandoned you at a young age and forced you to fend for yourself, then all of a sudden at age 22 he wants (I think I should point out this is just an analogy) to have a heartfelt talk with you about starting your new career without so much as an apology. It's just like, "get the hell outta my way." JA barely even tells you the controls. You have to play a dozen hours of experimental play just to figure out how to properly start out a fresh game, nevermind later game.

And then the game still doesn't want to tell you what to do. I'm pretty sure if I hadn't used IMP (I think that's what it's called) to create my own mercenary the game would have insisted me to do it. And why can't I hire my own mercenaries? Why is the game so obsessed with me honestly answering this "honestly" put together psyche evaluation? If it's all about what action hero you want to be, and none of it really pertains to reality or my actual personality, why the hell is the game forcing me to answer a psyche evaluation? The templates I was given to choose from weren't too far off from my personality, but I wouldn't say it's extremely close. The game needed to give an option to allow you to pick between all the templates (and whatever other perhaps hidden things the game decided for you).

I'm greeted to Arulco's map screen and all I can say is wow, brown is such a nice color. I see how the brown kind of complements the other bits of darker brown around the map screen. I miss Metavira, the off whites and blues and brightness. Perhaps environments become more interesting later on. And why can't my decent marksman hit anything? How does the aiming system even work? Sure it'll bombard me with tutorial shit about the interface, and I lazily set it aside, but now the one thing that's pretty much new to me the game doesn't even bother to mention what the hell is going on or what I'm expected to do. I'm dropped into enemy territory, wait, the game doesn't just cut to turn based, there was some sort of timer and no action point count at first so is it like a fusion of turn based and real time? Only sometimes? What the hell is going on?
I figure out how to go prone and by that time an enemy has shown up and I can't get one shot off his torso. I keep missing. I'm obviously not equipped for this situation. Was there a mercenary hiring screen back there? I don't think the game was letting me because it was in "tutorial mode." So I get a lucky shot at his head, didn't even mean to aim there actually as torso shots even seemed hard enough. He said something about surrendering. Am I expected to fail as some sort of tutorial/introduction element?

Then again I guess there might have been a tutorial window I hastily closed, I'm not sure.

Then I was done. I just wasn't so anxious to jump into this game. By comparison JA1 is fun right now as it is. I'll beat that one first.
Post edited August 23, 2014 by JCD-Bionicman
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JCD-Bionicman: I'll probably getting around to liking this game once I start getting used to it, but here are my first impressions, which are not nice.

First off, I hate the intro screen. It screams "wow I'm so edgy, oh look, the mouse pointer has a delay on it and it moves all jagged like, don't you like when games force software emulated mice instead of hardware?" Really dissuaded me. Chivalry does this too, as well as a few other games. We buy PC games for their responsiveness and superiority. When even your fucking menu is less than responsive while simultaneously broadcasting to you it's obnoxious un self awareness of it's smugness, that is very very dissuading. JA1's menu is minimalistic and responsive. That's how games should be.

Jagged Alliance 1 is straight and to the point. You are briefed in a POV perspective, and the person speaking is looking and speaking directly to you. The only thing that changes in the cutscene/briefing/intro of JA2 is that the POV feeling is lessened by the camera being positioned in third person. It is far less personal.

The tutorial stuff is welcomed, although I'm kind of impatient because I kind of know this stuff already. It's nice to have an ingame "wiki," rather than having to resort to alt tabbing and looking up random shit on the internet. I'm impatient though, because I kind of just want to get to the game. Tutorial material is nice, but it's like the father that abandoned you at a young age and forced you to fend for yourself, then all of a sudden at age 22 he wants (I think I should point out this is just an analogy) to have a heartfelt talk with you about starting your new career without so much as an apology. It's just like, "get the hell outta my way." JA barely even tells you the controls. You have to play a dozen hours of experimental play just to figure out how to properly start out a fresh game, nevermind later game.

And then the game still doesn't want to tell you what to do. I'm pretty sure if I hadn't used IMP (I think that's what it's called) to create my own mercenary the game would have insisted me to do it. And why can't I hire my own mercenaries? Why is the game so obsessed with me honestly answering this "honestly" put together psyche evaluation? If it's all about what action hero you want to be, and none of it really pertains to reality or my actual personality, why the hell is the game forcing me to answer a psyche evaluation? The templates I was given to choose from weren't too far off from my personality, but I wouldn't say it's extremely close. The game needed to give an option to allow you to pick between all the templates (and whatever other perhaps hidden things the game decided for you).

I'm greeted to Arulco's map screen and all I can say is wow, brown is such a nice color. I see how the brown kind of complements the other bits of darker brown around the map screen. I miss Metavira, the off whites and blues and brightness. Perhaps environments become more interesting later on. And why can't my decent marksman hit anything? How does the aiming system even work? Sure it'll bombard me with tutorial shit about the interface, and I lazily set it aside, but now the one thing that's pretty much new to me the game doesn't even bother to mention what the hell is going on or what I'm expected to do. I'm dropped into enemy territory, wait, the game doesn't just cut to turn based, there was some sort of timer and no action point count at first so is it like a fusion of turn based and real time? Only sometimes? What the hell is going on?
I figure out how to go prone and by that time an enemy has shown up and I can't get one shot off his torso. I keep missing. I'm obviously not equipped for this situation. Was there a mercenary hiring screen back there? I don't think the game was letting me because it was in "tutorial mode." So I get a lucky shot at his head, didn't even mean to aim there actually as torso shots even seemed hard enough. He said something about surrendering. Am I expected to fail as some sort of tutorial/introduction element?

Then again I guess there might have been a tutorial window I hastily closed, I'm not sure.

Then I was done. I just wasn't so anxious to jump into this game. By comparison JA1 is fun right now as it is. I'll beat that one first.
JA 2 without a mod to improve it is pretty much....lacking, between bugs plus very restrictive character and weapon customization, the mod is practically necessary before even starting the game the first time. The mod will also allow to customize the game difficulty and you can force the enemy NPC to be more human, without tweaking the difficulty a little enemy troops have an amazing aim, and i do mean sometimes hitting you from beyond 2 screen with a pistol

Such thing is difficult even with a sniper rifle without a Lot of aim, and should be rightfully impossible or nearly so for a gun. Also enemy elite troops have unjustified damage resistance for no other reason then....no reason at all

Changing their equipment and improve a little, plus speeding up the time between cpu decision making But, also removing the absurd advantage certain troops have is also a must

The rest is up to the player preference i guess
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JCD-Bionicman: First off, I hate the intro screen. It screams "wow I'm so edgy, oh look, the mouse pointer has a delay on it and it moves all jagged like, don't you like when games force software emulated mice instead of hardware?" Really dissuaded me.
First things first. JA2 doesn't have any pointer delay. Using an SLI or Crossfire configuration though causes one, and there is also a lag if you are using Windows 8. So check your graphics options first.

Now then, on to other things.

1) Read the Manual. Seriously. Most of your complaints are things that are explained in the manual.
2) There is a place to hire your own mercenaries (A.I.M.). (manual explains this)
3) The real time is used when there are no enemies nearby. (manual explains this)
4) Did you aim with your marksman or did you only fire snapshots? Right click to add more aiming levels. (manual explains this)
5) Feel free to ignore IMP, game will remind you once or twice, then stop doing so.
6) There is no tutorial. There is a help interface (press H) but nothing else. (manual explains this)
7) Read the recon report in the laptop to get a feeling of what you have to do (manual explains this)

If you have any other questions, don't hesitate to ask, but do read the manual first.
Yes, "jumping right in the battle" is not the way to get into JA2. You want to look at the manual, to read your mails (one of them actually points you to the place where you can recruit mercenaries), surf the in-game web (including the AIM site, and its external links pointing to a weapon shop, insurances, ...), explore the interface, read the recon files... BEFORE pressing "advance time" and beginning your first battle. Many things are explained in this interface. You're preparing a campaign in a foreign country, jumping blindly will get you killed.
And during your first battles, the manual is your friend.

The questionnaire you replied to at AIM will give your characters his specialities ("throw knives", "night ops"...) and sometimes tell you if he's a psycho (which has consequences in the game, too)
Post edited August 24, 2014 by Kardwill
Also to add to above posters
Explore the internet and the sites you have at your disposal carefully, especially the links part of AIM page(how you managed to miss AIM is rather surprising)
here's my first impressions (context: longtime console and mac gamer, and never played alot of PC classics until very recently)

JA2 is a little intimidating in terms of detail, scope, and tactical depth. You will want to read the manual before playing.

You may want to read some guides online if you're like me and want to tailor your IMP custom merc (aka your player character) to your preferred gameplay style, because The personality quiz actually matters quite a bit in what skills you will have. I wanted to play as a stealthy/night ops marksman who depends on allies for most healing/repair tasks.

Once you have learned the basics and nuances of playing, the game becomes less intimidating, and more impressive. The cliche that gaming has become dumbed down exists for a reason, and JA2 is a perfect example. You will be micro-managing the combat of individual mercs as well as managing your overall forces at the strategic level. Your mercs will gain experience and skills and therefore improve your chances of success as in an RPG, while your own abilities to think tactically and manage your mercs are equally critical. You can't just find a single, or even a handful, of viable tactics and rely on them: you will need to respond to a variety of situations and enemy tactics, and every move needs at least some level of situational analysis (although after a little while you'll be doing this without thinking)

I would highly recommend this game to anyone who likes turn-based RPGs and strategy games
Here are mine first impressions from memory.
I jumped in, without reading manual, created character profile, hired few two low-level mercs.
After five turns on first location I was killed.
Then I checked the manual about how one could move and which weapon is better.
And was killed. After 10 retries, I was capable of judging when to back off and when to press forward.

After that, I purchased Wildfire 6. God, was it hard.. and beautiful! Resolution was a lot better, and colors in game too. But the problem was, enemies dropped nearly nothing... "enemies shooting from fingers" is correct description. No way to change that. Also Bobby ray item selection was pathetic. But I still managed to beat the game up to Meduna, then I got bored with how much reloads I had to do.

Finally, I discovered 1.13 and played it, then with also few mods. 1.13 allows to fine-tune almost everything, so last time I was found sniping an army of 60 enemies vs my 4 mercs from the roof on INSANE.
That is, until I got a grip on New Chance To Hit system and installed Arulco Revisited.

Would I still play vanilla ja2? Yes! I like it!


Yes, JA2 is not kind of game one can give "first impressions". Ja2 selling point is not its main menu, titles or ending screen. Its everything in-between, the balance between your own actions and enemies progress, strategic or tactical.

There is no point of giving "first impressions" to games like CHESS, really.
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JCD-Bionicman: <snip>

I figure out how to go prone and by that time an enemy has shown up and I can't get one shot off his torso. I keep missing. I'm obviously not equipped for this situation. Was there a mercenary hiring screen back there? I don't think the game was letting me because it was in "tutorial mode." So I get a lucky shot at his head, didn't even mean to aim there actually as torso shots even seemed hard enough. He said something about surrendering. Am I expected to fail as some sort of tutorial/introduction element?

Then again I guess there might have been a tutorial window I hastily closed, I'm not sure.

Then I was done. I just wasn't so anxious to jump into this game. By comparison JA1 is fun right now as it is. I'll beat that one first.
I'm kind of baffled how someone could say there's an annoying tutorial to go through, and then somehow miss the existence of the AIM website and end up in combat with only an IMP merc. And also get confused with how the turn-based/real-time system works. And then expect to hit enemies at range with a pistol.