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Hello everybody, I've been playing a few hours and I'm in love with this game. Some mechanics aren't 100% clear, though.

How does "stealth" work? I move holding Shift but sometimes I make noises: does it depend on Agility, Dexterity or even a third factor (e.g. the kind of ground I'm on)?
Also, does crouching with Alt help not to be detected or is it only useful in avoiding enemy fire?

Assuming that I sneak on a guard, what characters are best suited to attack with a knife? Those with high Dexterity, high Marksmanship, none of the above?
The advantage on shooting point blank is just that I don't alert other guards, right?

Thank you in advance for your help!
This question / problem has been solved by JasonMiaoimage
Stealth is generally based on Agility.


Which JA are you talking about? 1, 2, or 3?


For 1 and 2, there's almost always a noise factor. Characters better at sneaking will make less noise. That's also true of the enemy. You can sometimes "hear" where the enemy is, even without visual sight . As far a I can tell, 3 doesn't model sneaking noise, and I'm certain it doesn't model visual cones. It just detects proximity to the enemy before starting an alert timer (Keep in mind that this is just my impressions from playing 3; I haven't sought out any mechanics info yet).

Agility is the most necessary stat, because you need the AP to actually get to the enemy. Of course, you need AP for everything in combat, but in melee it's especially important because you can't win if you can't even damage the enemy. Strength is also used to determine damage, but I put that stat a distant second to agility. In 3, the perk system has pretty crazy movement-based perks if you have at least 80 agility, that leads to melee-based characters being absurdly powerful (stealth or not)

For 1 and 2, *Shooting* at point blank will alert guards through noise. A silencer can help with that, but doesn't eliminate all the noise. *Knifing* someone won't make noise so nearby guards won't get alerted A merc can sneak up from behind an enemy group and continue to knife enemy after enemy until one happens to turn around, or there's a miss and the guard alerts the sector.
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JasonMiao: Stealth is generally based on Agility.

Which JA are you talking about? 1, 2, or 3?

For 1 and 2, there's almost always a noise factor. Characters better at sneaking will make less noise. That's also true of the enemy. You can sometimes "hear" where the enemy is, even without visual sight . As far a I can tell, 3 doesn't model sneaking noise, and I'm certain it doesn't model visual cones. It just detects proximity to the enemy before starting an alert timer (Keep in mind that this is just my impressions from playing 3; I haven't sought out any mechanics info yet).

Agility is the most necessary stat, because you need the AP to actually get to the enemy. Of course, you need AP for everything in combat, but in melee it's especially important because you can't win if you can't even damage the enemy. Strength is also used to determine damage, but I put that stat a distant second to agility. In 3, the perk system has pretty crazy movement-based perks if you have at least 80 agility, that leads to melee-based characters being absurdly powerful (stealth or not)

For 1 and 2, *Shooting* at point blank will alert guards through noise. A silencer can help with that, but doesn't eliminate all the noise. *Knifing* someone won't make noise so nearby guards won't get alerted A merc can sneak up from behind an enemy group and continue to knife enemy after enemy until one happens to turn around, or there's a miss and the guard alerts the sector.
I was talking about the first, thanks!

But the question is still: what characters are better at sneaking? Is there a specific parameter or do I have to guess?
Probably agility. Probably.

We know what's going on under the hood in JA2 because the last thing SirTech did before going out of business was release the JA2 source code. And there, you can see that a Merc's accumulated experience in agility rise when you sneak close to the enemy. But I don't think they release the source code to JA1; I can speculate that the sneak mechanics in 2 is similar to 1, but I don't actually know.

In JA1, we do know that some characters are supposed to be better at sneaking than others, because their profiles say so. And those characters have high agility scores. So there's that.