Posted September 16, 2012
Hello. I've been playing a couple of days of JA2 with Stracciatella. Here I have a few questions:
1. AP carryover to the next turn: the manual says "If you don't use all of your action points in a turn..., up to five points will roll over to the next turn." (p. 30) However, it doesn't seem that way to me in the game. If a merc starts combat in a turn with 22AP, then use up all but 1AP, he'll start the next turn with startAP-(5-leftoverAP) [22-(5-1)=18], instead of startAP+leftoverAP[max5] [22+1=23]. This happens without getting shot or using energy, which I believe reduces AP. If I end a turn with the merc having 5 or more AP, he starts the next turn with the full 22AP. Is the manual wrong? Am I misunderstanding this? Are there other factors I'm not aware of?
2. When a merc is on assignment, what do the numbers on the character portrait mean?
3. Is it possible to have a merc aim at a point without shooting? To get ready for an ambush, for example. I know I can change facing, but I want the merc to raise his weapon so he doesn't spend AP doing that when there's a bad guy.
4. A couple of AIM mercs died on other assignments, so I can't hire them anymore. If I'm tardy, will more mercs eventually die before I can hire them? Will they run out of mercs?
5. Similarly, if I take too long lounging about in Drassen, will Deidranna eventually send tougher soldiers or attack more frequently?
6. Is it safe to leave my crap on the floor of Drassen airport (or anywhere else)? Deidranna's people already stole my stuff when they retook the airport, so I know they're thieves (but I killed them so it's okay). I don't know if my militia people or those others guys hanging out at the airport are kleptomaniacs as well.
Thank you and haffa gud tay askool.
Edit: I suck at math.
1. AP carryover to the next turn: the manual says "If you don't use all of your action points in a turn..., up to five points will roll over to the next turn." (p. 30) However, it doesn't seem that way to me in the game. If a merc starts combat in a turn with 22AP, then use up all but 1AP, he'll start the next turn with startAP-(5-leftoverAP) [22-(5-1)=18], instead of startAP+leftoverAP[max5] [22+1=23]. This happens without getting shot or using energy, which I believe reduces AP. If I end a turn with the merc having 5 or more AP, he starts the next turn with the full 22AP. Is the manual wrong? Am I misunderstanding this? Are there other factors I'm not aware of?
2. When a merc is on assignment, what do the numbers on the character portrait mean?
3. Is it possible to have a merc aim at a point without shooting? To get ready for an ambush, for example. I know I can change facing, but I want the merc to raise his weapon so he doesn't spend AP doing that when there's a bad guy.
4. A couple of AIM mercs died on other assignments, so I can't hire them anymore. If I'm tardy, will more mercs eventually die before I can hire them? Will they run out of mercs?
5. Similarly, if I take too long lounging about in Drassen, will Deidranna eventually send tougher soldiers or attack more frequently?
6. Is it safe to leave my crap on the floor of Drassen airport (or anywhere else)? Deidranna's people already stole my stuff when they retook the airport, so I know they're thieves (but I killed them so it's okay). I don't know if my militia people or those others guys hanging out at the airport are kleptomaniacs as well.
Thank you and haffa gud tay askool.
Edit: I suck at math.
Post edited September 17, 2012 by Grilledfish