Posted January 08, 2010
I want to start off saying I love extra guns and the new inventory system. I like the options and externalized files for my own modding in my spare time. But the 1.13 patch is adding an annoying new sort of gambling system where 1% hit chances happen often and here is my story of horrible bad luck............
There are many moments I hate and think (key word is think, though I know it isn't) the AI is cheating. After dropping off in Omerta and going halfway through town towards the south there's a situation where a guy with a crap pistol with only 9 range walks up and taps me after running most of his turn from 15+ tiles and lands a headshot that does 45 damage (glaser round I found out later). My IMP guy, with a MP5 with 18 tile range, retaliates twice with a 55% chance to hit and misses both. Igor next to my IMP merc fires his pistol with max aim once and has a 1% chance to hit, and Igor's 9mm has 11 range. Next turn the bad guy fires 3 shots and hits again on my IMP. Next turn 2 shots from MP5 and 2 shots from Igor all miss.
Another situation. Drassen Airport at the beginning. I come in from North and nothing is in sector behind me. Then we attack it and after hiding behind a shed 3 turns later 2 guys come in from behind and shoot my IMP in the head and poor Barry too, and my guys didn't get interrupts mind you with almost all the AP still in stock. We retaliate within 4 tiles of each other and Igor misses both shots with his 9mm, my IMP is incapacitated, and Barry couldn't hit the side of a barn with his little russian pistol apparently as he missed the 1 shot he was able to get off with max aim. I am of the opinion that the AI is cheating in this mod or apparently hates me.
There is more but basically the AI hits my guys with 1% shots about half the time they fire them and my guys can't hit a damn thing until they run up to the enemy and execute them commissar style. This sucks because when my guys run up to the enemy, who is always waiting, they get mowed down before they get within effective gun range. This is really a demeaning thing when you manage to like one part of a game and can't leave it yet when you do finally leave you are left feeling sad that one part you don't like ruined the flavor of the whole thing.
The main problem I see is when there are 8 bad guys with pistols lined up every round they land at least 1 good hit on one of my guys with 1% rolls. 1% means 1 in 100 but repeatedly they land them about 1 in 15-20 hits. This is fairly easily reproducible and I was wondering if anyone else notices this problem with the shot accuracy system.
EDIT: I noticed the name of this thread is misleading, and is an attention grabber. I have to remember never to post while drinking, had to fix a few misspelling errors on the way too. I will admit I like 90% of the mod, there are a few nuances like the above 1% shot chance 'bug' that kinda leave it sour but I have to remind myself there are various bugs in vanilla 1.12 JA2 anyway.
There are many moments I hate and think (key word is think, though I know it isn't) the AI is cheating. After dropping off in Omerta and going halfway through town towards the south there's a situation where a guy with a crap pistol with only 9 range walks up and taps me after running most of his turn from 15+ tiles and lands a headshot that does 45 damage (glaser round I found out later). My IMP guy, with a MP5 with 18 tile range, retaliates twice with a 55% chance to hit and misses both. Igor next to my IMP merc fires his pistol with max aim once and has a 1% chance to hit, and Igor's 9mm has 11 range. Next turn the bad guy fires 3 shots and hits again on my IMP. Next turn 2 shots from MP5 and 2 shots from Igor all miss.
Another situation. Drassen Airport at the beginning. I come in from North and nothing is in sector behind me. Then we attack it and after hiding behind a shed 3 turns later 2 guys come in from behind and shoot my IMP in the head and poor Barry too, and my guys didn't get interrupts mind you with almost all the AP still in stock. We retaliate within 4 tiles of each other and Igor misses both shots with his 9mm, my IMP is incapacitated, and Barry couldn't hit the side of a barn with his little russian pistol apparently as he missed the 1 shot he was able to get off with max aim. I am of the opinion that the AI is cheating in this mod or apparently hates me.
There is more but basically the AI hits my guys with 1% shots about half the time they fire them and my guys can't hit a damn thing until they run up to the enemy and execute them commissar style. This sucks because when my guys run up to the enemy, who is always waiting, they get mowed down before they get within effective gun range. This is really a demeaning thing when you manage to like one part of a game and can't leave it yet when you do finally leave you are left feeling sad that one part you don't like ruined the flavor of the whole thing.
The main problem I see is when there are 8 bad guys with pistols lined up every round they land at least 1 good hit on one of my guys with 1% rolls. 1% means 1 in 100 but repeatedly they land them about 1 in 15-20 hits. This is fairly easily reproducible and I was wondering if anyone else notices this problem with the shot accuracy system.
EDIT: I noticed the name of this thread is misleading, and is an attention grabber. I have to remember never to post while drinking, had to fix a few misspelling errors on the way too. I will admit I like 90% of the mod, there are a few nuances like the above 1% shot chance 'bug' that kinda leave it sour but I have to remind myself there are various bugs in vanilla 1.12 JA2 anyway.
Post edited January 09, 2010 by tb87670