Posted August 03, 2018
I want to start a new 1.13 game on INSANE difficulty and i'd like to try out a few other mods as i've only ever used 1.13 before. From previous experience with mods in other games i would like some advice on this instead of spending hours or days to make it work through trial and error.
I feel i lack info on what some mods do and i'm not sure about the compatibility these mods have with 1.13 or each other. What i want to do is play the original campaign in 1.13, but with mods that add weapons, armor, ammo types and other cool items. I also want to add new npcs both recruitable and questgivers, and i want to make more of the original npcs reacruitable. Mods that add more interesting stuff to the sectors in the game are of interest to me. More crafting recipes would be neat and so would more facilities that let's me do stuff.
These are some of the mods i consider trying:
Urban Chaos
Arulco Revisited
Aimnas
Arulco Vacations
Alrulco Folding Stock
Deidrianna Lives!
Several of these i've had problems find out exactly what they do tho, as i run into a lot of "page not found" when clicking links (especially on Bear's Pit forum). So if someone wants to tell me the major features of these mods, or point me to pages that explain them in detail, i'd be grateful.
I also wouldn't mind people recommending mods that are in line with the things that i'm interested in.
Then there's the question of compatibility. I'm running 1.13 7609 (are there newer versions that are better and stable?), and i'm wondering if i could run into problems installing them and if i should install them in any specific order. Would really appreciate some help and good advice.
Have a few questions that i may as well ask since i'm already writing this post:
1. I can't get the IMP gear selection screen to work and this is a feature i'd really like to have
2. Sci-fi game mode doesn't really add much to the game. Is there a way to make it more interesting?
3. Saw something once it wasn't recommended to have more than 32 mercs. Is this still true or could i edit the ini file to allow 50 mercs for instance?
4. Seems there's a way to equip your own militia with guns and armor. though i still haven't figured out how yet. Would militia become much more efficient if i equip them with high-end assault rifles, LMGs, snipers and armor? If so it would be neat to be able to do that. If using this option tho, there would be some sectors where i store all the gear for my mercs, where i don't want the milita to touch any of the gear. So if specially equipped militia are a lot better than ordinary militia there are some sectors i would like them to leave gear untouched.
5. When militia and enemy patrols fight each other and none of my mercs are there, the ones that die don't seem to drop their gear. Any way to make them do that?
6. How much micromanaging is required with the food system? Will my mercs eat automatically if there is food available in the sector they're in or do i have to feed each of them individually when they're hungry? And can food give you temporary bonuses as in some games or are they purely to avoid hunger?
7. Tried to edit mercs with PROEDIT.EXE, but it didn't work. i used the one in data 1.13 folder. should i use the one in data-1.13\binary data folder or the one in data\binary data folder, or was there something i did wrong?
That's all i have for now. would love some help, advice, info or just general comments. :)
I feel i lack info on what some mods do and i'm not sure about the compatibility these mods have with 1.13 or each other. What i want to do is play the original campaign in 1.13, but with mods that add weapons, armor, ammo types and other cool items. I also want to add new npcs both recruitable and questgivers, and i want to make more of the original npcs reacruitable. Mods that add more interesting stuff to the sectors in the game are of interest to me. More crafting recipes would be neat and so would more facilities that let's me do stuff.
These are some of the mods i consider trying:
Urban Chaos
Arulco Revisited
Aimnas
Arulco Vacations
Alrulco Folding Stock
Deidrianna Lives!
Several of these i've had problems find out exactly what they do tho, as i run into a lot of "page not found" when clicking links (especially on Bear's Pit forum). So if someone wants to tell me the major features of these mods, or point me to pages that explain them in detail, i'd be grateful.
I also wouldn't mind people recommending mods that are in line with the things that i'm interested in.
Then there's the question of compatibility. I'm running 1.13 7609 (are there newer versions that are better and stable?), and i'm wondering if i could run into problems installing them and if i should install them in any specific order. Would really appreciate some help and good advice.
Have a few questions that i may as well ask since i'm already writing this post:
1. I can't get the IMP gear selection screen to work and this is a feature i'd really like to have
2. Sci-fi game mode doesn't really add much to the game. Is there a way to make it more interesting?
3. Saw something once it wasn't recommended to have more than 32 mercs. Is this still true or could i edit the ini file to allow 50 mercs for instance?
4. Seems there's a way to equip your own militia with guns and armor. though i still haven't figured out how yet. Would militia become much more efficient if i equip them with high-end assault rifles, LMGs, snipers and armor? If so it would be neat to be able to do that. If using this option tho, there would be some sectors where i store all the gear for my mercs, where i don't want the milita to touch any of the gear. So if specially equipped militia are a lot better than ordinary militia there are some sectors i would like them to leave gear untouched.
5. When militia and enemy patrols fight each other and none of my mercs are there, the ones that die don't seem to drop their gear. Any way to make them do that?
6. How much micromanaging is required with the food system? Will my mercs eat automatically if there is food available in the sector they're in or do i have to feed each of them individually when they're hungry? And can food give you temporary bonuses as in some games or are they purely to avoid hunger?
7. Tried to edit mercs with PROEDIT.EXE, but it didn't work. i used the one in data 1.13 folder. should i use the one in data-1.13\binary data folder or the one in data\binary data folder, or was there something i did wrong?
That's all i have for now. would love some help, advice, info or just general comments. :)