Emala: Also, does the game have a time limit? There is nothing I hate more in a game than to be having a really good game and suddenly - Last Move, Game Over. Is there a set number to turns to each game?
Thanks
Since this forum is for several games in this series (and I wish GOG wouldn't do that, or at least make subforums, since it can be confusing at times), I can't be sure what you mean by "the game", I'll answer for the ones I've played.
JA:
In the strategic game. there is no time limit per se, but there is employer approval. If you don't take any sectors for a few days in a row, your employer will start to complain, and you may be eventually fired. As long as you're actively playing, it is rarely a factor. Effectively, this is to prevent you from just sitting on your butt for months on end to accumulate a million bucks, then hiring all the best mercs.
For the tactical game, each day ends after a certain amount of time, and you cannot fight at night. IIRC if you're in the middle of combat when night falls, you may be forced to retreat and take casualties.
Deadly Games:
Only JA style tactical missions without any strategic elements. Each map has a time limit in turns.
JA2.
In the strategic game, the time requirement is similar to the original Jagged Alliance. However, major differences are that no time passes while in the middle of a firefight and you can fight at night (in fact, many players believe that, with the right mercs (Night Ops/Stealthy) and equipment, you should prefer to fight at night and avoid daytime fighting when possible). So there is no time limit for tactical combat.
JA2 1.13, a popular mod for JA2.
Employer complaints are still there, but getting fired has been disabled (it can be reenabled by changing some settings in the .ini file). In short, no time limits.