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You start the game and thats it.NO info.Where to go!??What do I do????? .You have to kill some evil dude.The games would be nice if I would begin in a dungeon and wouldn't have to go all over the place to find some hints what to do.
I haven't played such games before(for more than 5min)I want to play these games ,but i dont know what to do.Can someone tell my how to start in these kinda games(Where the F... do i go kinda games as AVG calls them)And is there such a game where i start in a dungeon and no wandering around ???
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Kaliosmasteris: [...]
Honestly? If you don't have experience nor patience for old-school RPG games, don't play Ishar.
Ishar and Realms of Arkania are one of the most unforgiving series and most certainly not suitable for completely new players. If you want to get into old RPGs, try Might & Magic 3-5.
If you want to get familiar with RPGs in general, try something newer like Baldur's Gate series or Might & Magic (6+).
Not that i have no patience.It's the wondering into unknown.in second ishar i just get pwn by some dudes in the begining,well thats unforgiving!Should i run just when i start the game or something.I dont want to play the game with the help of youtube walkthroughs
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Kaliosmasteris: [...]
In Ishar 2, if you go west and then north, you'll find a village where more characters can be recruited for your party. Try to avoid any fights until you'll get them.

But basically old-school RPGs are exactly about exploring, taking notes (on your own) and trying to find your own way.
I will explore after i finish Syberia 2
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Kaliosmasteris: [...]
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Thiev: In Ishar 2, if you go west and then north, you'll find a village where more characters can be recruited for your party. Try to avoid any fights until you'll get them.

But basically old-school RPGs are exactly about exploring, taking notes (on your own) and trying to find your own way.
new RPG players are completely spoiled. No wonder they're ruining the genre so much by having to simplify rules and spoonfeed them their quests and where to go...
The other thing, the walkthrough says to take the first man's gold after recruiting him....OK How do I take the gold from his inventory?

Its not clicking the hero's action button and then clicking give gold.

I'm baffled by how simple the walkthrough writes what you are supposed to do but the UI makes it seem so complicated.
Post edited December 12, 2011 by Wealin
Got this from Silmarils pack from gamersgate (GOG, WHY U NO TRANSARCTICA?) Been playing Ishar 1.

Anyway I think the manual basically explains what to do, also talk to people in inns. That and the game, from what I've seen, has like... little hints leading you in the right direction. For instance, subtle trails of money bags, and the like.

Marking visited stuff on the map with higher orientation skills would've been nice, though.
One of the main problems with an old-school RPG like this, or the early Might & Magics, is that the game assumes you've read the manual, or at least have it handy while you're playing. Since disk space and memory were relatively limited compared to what we see in today's games, there wasn't room in the actual game for tutorials or a whole lot of hand-holding; that was what the print material was for.

Once you have some basic commands down and get used to the idea of making your own maps (an essential skill back in the day that most designers took for granted their players knew how to do), a game like Ishar isn't quite so hard to get into. You just have to get used to the idea that you as a player have to do more, because the game itself could do less.
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Kaliosmasteris: You start the game and thats it.NO info.Where to go!??What do I do????? .You have to kill some evil dude.The games would be nice if I would begin in a dungeon and wouldn't have to go all over the place to find some hints what to do.
I haven't played such games before(for more than 5min)I want to play these games ,but i dont know what to do.Can someone tell my how to start in these kinda games(Where the F... do i go kinda games as AVG calls them)And is there such a game where i start in a dungeon and no wandering around ???
Not even the manuals give you any sort of general hints on what to do or where to go or what to find for the Ishar games.

Ishar pre-quel at least for me in unplayable, there is no accompanying document explaining how to play the game.

The solution that comes with Ishar 1 is wrong from the beginning. It says when you start the game to look for a lady in the north east lake and recruit her, guess what? There is no lady and the solution's description on "what to do next" is VERY vague.

Ishar 2 is the most playable one out of the bunch. it has a map that always tells you where you are and you can see it at anytime anywhere. The solution that comes with Ishar 2 is spot on although the directions given are not exact, they are general but you can still arrive to the next place you are supposed to go. You can use it to know AT LEAST where is the next place, adventuring can be up to you.

Ishar 3 IS UNPLAYABLE. It crashes every time you do anything at random intervals.
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Wealin: Not even the manuals give you any sort of general hints on what to do or where to go or what to find for the Ishar games.

Ishar pre-quel at least for me in unplayable, there is no accompanying document explaining how to play the game.
I figured it out at one point, but it seemed like a hybrid between a strategy game and a Dungeon Master type RPG that wasn't very impressive at either role. It didn't hold my interest for more than a couple of hours.
The solution that comes with Ishar 1 is wrong from the beginning. It says when you start the game to look for a lady in the north east lake and recruit her, guess what? There is no lady and the solution's description on "what to do next" is VERY vague.
Actually I just spent an hour or so playing Ishar 1 to remind myself why I put it down too. After bumbling around for a while and then somehow dying to enemies I couldn't see, I decided to watch a Let's Play video on Youtube.

The Let's Play narrator went pretty much straight to that lady in the middle of nowhere and recruited her, explaining that she was valuable as a healer. My reaction was along the lines of "how the HECK should I have known that she was there?!"

Also, it commits the UNFORGIVABLE sin of charging you money to save your game. It's a huge turn-off to players trying to learn how to survive the early game, not to mention the fact that it is ridiculously immersion-breaking (just who is it that is taking my gold?). It really makes me want to use an infinite gold cheat or something...
Ishar 2 is the most playable one out of the bunch. it has a map that always tells you where you are and you can see it at anytime anywhere. The solution that comes with Ishar 2 is spot on although the directions given are not exact, they are general but you can still arrive to the next place you are supposed to go. You can use it to know AT LEAST where is the next place, adventuring can be up to you.
On the other hand, it dumps you straight in front of some unbeatable guys without any explanation of what is going on (I guess it's in the manual? No, I didn't read it because I was just peeking ahead after putting down Ishar 1).
Ishar 3 IS UNPLAYABLE. It crashes every time you do anything at random intervals.
I haven't really peeked that far ahead yet, but that's disappointing to hear.

These games seem to fit right in with Silmarils' hallmark of being very visually attractive while simultaneously almost unplayable due to clunky controls and unreasonably high difficulty.
I don't understand you guys. I played Ishar as a kid with only basic knowledge of English and a manual I never really cared to read. I managed to play through the game, although I kinda missed the storyline ;) I got stuck at some point, because you had to understand what you were supposed to do after talking to one guy, but otherwise it was an enjoyable experience and I pretty much figured everything out on my own. Some years later the plot added up to the exp. (ok, one thing was disturbing - that a women looked like men in custom. menu ;) ) When you get stranded on your own in a new place, do you get arrows on the screen on text hints on what to do? OF COURSE NOT! You figure it out by yourself. RPG games, as the name suggests, help you fit in sb's shoes. You try to find out, what's going on, pretending to be that character, with all his or her limited knowledge of the surroundings. I think the thing about going to the lady was just a hint. I would usually find her late in the game, always by accident.

Now I am not surprised modern games turned so bad, if the expectations are to mindlessly drag players around with hints and arrows. No offence. But for me it destroys the very concept of games.
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Kaliosmasteris: Not that i have no patience.It's the wondering into unknown.in second ishar i just get pwn by some dudes in the begining,well thats unforgiving!Should i run just when i start the game or something.I dont want to play the game with the help of youtube walkthroughs
Hehe, beat them ! It's possible but hard and you will get 10,000 coins, if you do it alone. This is what old school rpg is. but as others pointed out, you can also fight them later when you have more party members.

Ishar series was never much into big storytelling and guiding you through, but I think fun part is to go through the game yourself. For me it was more about exploring, fighting the enemies and getting into other islands. I played this game first time when I was 13 (version without manual :) ) and I was pretty amazed with graphics at that time.

If you want a similar game but with better story-telling and "more polished" then try lands of lore. A very good game as well.
These games rival Realms of Arkania in....well, being arcane. Crystals of Aborea is actually a rather simple concept, but you can't walk into these game and start hitting rats and goblins over the head by clicking the mouse. Whatever their original intent was back in the day, these games are now officially the province of people who want a hardcore experience. And half the challenge is being able to spend the couple hours it takes to get acquainted with the game. I haven't gotten very far in either these or Realms, because it's something you have to commit to, and you have to learn to enjoy the seemingly endless and often tedious complexities.

Start with Crystals, the manual is on the main screen, and yes you HAVE to read it. Before I did my party was lounging halfway across the map while I was off on my own. These games are very interesting and part of their fun in seeing how gaming used to work. They are NOT intuitive in the least.

But all in all, the Ishtar pack is for people who a.) want to collect every CRPG they can get their hands on and b.) for anyone who wants a hardcore CRPG experience and enjoys obscure titles. I fall into both these categories, but I'll admit that oftentimes I'm just playing them because they are obscure. I like the road less traveled sometimes.
Post edited January 03, 2015 by jjstraka34