Posted September 01, 2021
high rated
Changelog for Update 1.2.5.2547 rev. 54454 (added 01 September 2021)
Galaxy & Offline Installer updated (01 September 2021)
Galaxy & Offline Installer updated (01 September 2021)
Live Patch 25
Our 25th live patch will go live 1.9.21 (September 1st 2021) on Steam, GoG and Epic Store. The patch for the Microsoft Store Xbox Game Pass for PC will arrive with a small delay for technical reasons. Here are some of the highlights:
- New Map “Night Raid”, see below.
- New “Skip Mission” button that enables you to skip a mission after defeat.
- You can now build Anti-Air turrets.
- We adjusted the “easy” and “normal” campaign difficulties. Since our AI improvements, some missions are harder than intended. With these adjustments, Enemy Units will have lower HP and much lesser DPS on easy and only lesser DPS on Medium (HP stays untouched).
Changelog: See below.
New Map "Night Raid"
The fighting has dragged on for weeks, with rain-steeped trenches and craters where fields and forest once were. A night strike has been ordered by high command in the hopes of catching the enemy by surprise and breaking the stalemate once and for all.
Changelog
As always, we worked on many improvements and fixes based on your feedback.
Fixes
- The "!" bubble on the main menu is now appearing again when season objectives are completed
- The Level Modern Times will now always ends after surviving for 5 Minutes
- Prince will now behave correctly while using the “Lay Waste” ability
- Prince will now use his abilities immediately
- Units will now walk on the frozen lake on Arctic Storm
- Fixed a bug with the target selection of Lechs’ “Relentless Fury” ability and clarified in the tooltip that this ability will hit at most 5 targets
- Fixed a bug that could let Gulyay Gorod get stuck while retreating
- Potential fix for the spinning train cannon
- Smoothed out Brunhildes Mortar Animation
- AI can now use the Skybike properly
- Retreat Icon on Air Units is now fully visible
- Wojtek Health now remains the same when Anna enters a garrison
- Fixed a vulnerability in the codebase that could be used for cheating in multiplayer games
- … and more
Balancing Changes
Smokescreens
There were some technical imperfections with smokescreens which we have fixed and we have adjusted some of the smokescreen behaviour. In general, smokescreen ranges have become smaller, and the duration became shorter. Additionally, Mocny's and Isegrim's smokescreens are now static and thus do not move with the unit anymore.
POLANIA
Michal Sikorski: Michal’s ability to chase and kill retreating infantry was impacted by last patch’s change that prevents retreating units from tumbling. Michal's was already on the weaker side, and this change made him even weaker. We have increased his health to give more time to chase, kill and retreat before being caught in the crossfire.
- Increased Michael’s health and that of his cavalry soldiers from a total of 690 to 820.
- Increased Michael’s range in which he independently attacks targets in melee from 2 to 3 meters.
Mocny: Mocny feels underpowered compared to other artillery mechs. We increased the damage and reduced reloaded cooldown of the deployed Mocny to give it more opportunities to make a difference on the battlefield.
- Reduced reload cooldown when Mocny is deployed from 19 to 10 seconds.
- Increased damage while deployed against medium from 75 to 90.
- Increased damage while deployed against heavy from 65 to 90.
SAXONY
Eisenhans: We want to bring Eisenhans closer to the player expectation without steering away too far from his role in the unit roster. We have increased his capabilities to deal damage by increasing the chance of his projectiles hitting moving targets, and by increasing their damage.
- Increased projectile speed from 6 to 2 seconds.
- Increased damage on unarmored from 30 to 60.
- Increased damage on light/medium from 40 to 60.
Prince:
- Increased Prince’s repairspeed
RUSVIET
Olga: Veterancy damage scaling was not properly applied to Olga's detonator, which was fixed in this patch. Her detonator now deals less damage when she is not a veteran, and more when she is veteran level 3 or 4. Her veterancy thresholds have been reduced slightly to accommodate for the change in detonator damage.
- Reduced Olga detonator damage against unarmored from 150 to 120.
- Reduced Olga detonator damage against light and medium from 250 to 210.
- Reduced Olga detonator damage against heavy from 200 to 170.
- Reduced Olga detonator damage against structures from 150 to 125.
- Reduced Olga veteran threshold from 1500 to 1300.
- Reduced Olga elite threshold from 4000 to 3500.
USONIA
We want to observe the state of the faction over a longer period and thus there are no Usonia specific changes this patch. Next patch might include balance changes for the faction.
Common
Gunship: The gunship has a similar role to Wotan and Nagan but used to cost only 2 reserve coins, we have increased that to 3. Additionally, we have reduced the anti-air capabilities of the Gunship to increase the number of effective ways to counter it.
- Reduced anti-air MG damage
* On unarmoured from 10 to 3.
* On light from 4.5 to 3.
* On medium from 3.5 to 2.5.
* On heavy from 3 to 2.
* On structure from 0.1 to 0.5.
- Increased reserve coin cost from 2 to 3.
- Reduced splashradius for Gunship anti-ground weapon.
Source: Developer's websiteOur 25th live patch will go live 1.9.21 (September 1st 2021) on Steam, GoG and Epic Store. The patch for the Microsoft Store Xbox Game Pass for PC will arrive with a small delay for technical reasons. Here are some of the highlights:
- New Map “Night Raid”, see below.
- New “Skip Mission” button that enables you to skip a mission after defeat.
- You can now build Anti-Air turrets.
- We adjusted the “easy” and “normal” campaign difficulties. Since our AI improvements, some missions are harder than intended. With these adjustments, Enemy Units will have lower HP and much lesser DPS on easy and only lesser DPS on Medium (HP stays untouched).
Changelog: See below.
New Map "Night Raid"
The fighting has dragged on for weeks, with rain-steeped trenches and craters where fields and forest once were. A night strike has been ordered by high command in the hopes of catching the enemy by surprise and breaking the stalemate once and for all.
Changelog
As always, we worked on many improvements and fixes based on your feedback.
Fixes
- The "!" bubble on the main menu is now appearing again when season objectives are completed
- The Level Modern Times will now always ends after surviving for 5 Minutes
- Prince will now behave correctly while using the “Lay Waste” ability
- Prince will now use his abilities immediately
- Units will now walk on the frozen lake on Arctic Storm
- Fixed a bug with the target selection of Lechs’ “Relentless Fury” ability and clarified in the tooltip that this ability will hit at most 5 targets
- Fixed a bug that could let Gulyay Gorod get stuck while retreating
- Potential fix for the spinning train cannon
- Smoothed out Brunhildes Mortar Animation
- AI can now use the Skybike properly
- Retreat Icon on Air Units is now fully visible
- Wojtek Health now remains the same when Anna enters a garrison
- Fixed a vulnerability in the codebase that could be used for cheating in multiplayer games
- … and more
Balancing Changes
Smokescreens
There were some technical imperfections with smokescreens which we have fixed and we have adjusted some of the smokescreen behaviour. In general, smokescreen ranges have become smaller, and the duration became shorter. Additionally, Mocny's and Isegrim's smokescreens are now static and thus do not move with the unit anymore.
POLANIA
Michal Sikorski: Michal’s ability to chase and kill retreating infantry was impacted by last patch’s change that prevents retreating units from tumbling. Michal's was already on the weaker side, and this change made him even weaker. We have increased his health to give more time to chase, kill and retreat before being caught in the crossfire.
- Increased Michael’s health and that of his cavalry soldiers from a total of 690 to 820.
- Increased Michael’s range in which he independently attacks targets in melee from 2 to 3 meters.
Mocny: Mocny feels underpowered compared to other artillery mechs. We increased the damage and reduced reloaded cooldown of the deployed Mocny to give it more opportunities to make a difference on the battlefield.
- Reduced reload cooldown when Mocny is deployed from 19 to 10 seconds.
- Increased damage while deployed against medium from 75 to 90.
- Increased damage while deployed against heavy from 65 to 90.
SAXONY
Eisenhans: We want to bring Eisenhans closer to the player expectation without steering away too far from his role in the unit roster. We have increased his capabilities to deal damage by increasing the chance of his projectiles hitting moving targets, and by increasing their damage.
- Increased projectile speed from 6 to 2 seconds.
- Increased damage on unarmored from 30 to 60.
- Increased damage on light/medium from 40 to 60.
Prince:
- Increased Prince’s repairspeed
RUSVIET
Olga: Veterancy damage scaling was not properly applied to Olga's detonator, which was fixed in this patch. Her detonator now deals less damage when she is not a veteran, and more when she is veteran level 3 or 4. Her veterancy thresholds have been reduced slightly to accommodate for the change in detonator damage.
- Reduced Olga detonator damage against unarmored from 150 to 120.
- Reduced Olga detonator damage against light and medium from 250 to 210.
- Reduced Olga detonator damage against heavy from 200 to 170.
- Reduced Olga detonator damage against structures from 150 to 125.
- Reduced Olga veteran threshold from 1500 to 1300.
- Reduced Olga elite threshold from 4000 to 3500.
USONIA
We want to observe the state of the faction over a longer period and thus there are no Usonia specific changes this patch. Next patch might include balance changes for the faction.
Common
Gunship: The gunship has a similar role to Wotan and Nagan but used to cost only 2 reserve coins, we have increased that to 3. Additionally, we have reduced the anti-air capabilities of the Gunship to increase the number of effective ways to counter it.
- Reduced anti-air MG damage
* On unarmoured from 10 to 3.
* On light from 4.5 to 3.
* On medium from 3.5 to 2.5.
* On heavy from 3 to 2.
* On structure from 0.1 to 0.5.
- Increased reserve coin cost from 2 to 3.
- Reduced splashradius for Gunship anti-ground weapon.