Posted March 24, 2018
So the "Software" Renderer always gives me perfect performance for the first level, but if I switch to OpenGL, it stutters and hitches like crazy. The ONLY setting that fixes the stuttering FOR ME is changing the in-game "Framerate Limit" setting to ***60FPS*** (I have a 60Hz Monitor). Besides that, I have V-Sync off in-game and forced it on in the Nvidia Control Panel. "Texture Mode" is set to "Filtered" (Didn't notice any performance change from "Classic"). "Anisotrophy" is at 16x, Palette Emulation is on, and I'm running at fullscreen 1920x1080 res.
I haven't tested performance for the full preview campaign yet, but when using OpenGL as the renderer, this "Framerate Limit" setting seems to totally kill performance with massive stuttering *unless* I set it to "60FPS".
Hopefully this will help someone, 'cause this is an awesome game so far and I hope the Dev optimizes it better in future builds/patches.
Windows 7 64 bit
NVidia GTX 980M
i7-4910MQ
16GB RAM
(Game was installed on a 1TB SSD)
I haven't tested performance for the full preview campaign yet, but when using OpenGL as the renderer, this "Framerate Limit" setting seems to totally kill performance with massive stuttering *unless* I set it to "60FPS".
Hopefully this will help someone, 'cause this is an awesome game so far and I hope the Dev optimizes it better in future builds/patches.
Windows 7 64 bit
NVidia GTX 980M
i7-4910MQ
16GB RAM
(Game was installed on a 1TB SSD)
Post edited March 24, 2018 by ChrisOzzie