Posted March 23, 2018
Hi guys.
I like the colorfulness/faithfulness the "Emulated Palette" option gives to the game, but one drawback I find is that it makes game's textures look way less detailed in shaded areas, which is a shame. So I was wondering if it's possible to have an "alternate" Palette mode that mixes the colorfulness of the current mode and keeps the original texture detail like in standar openGL mode.
I like the colorfulness/faithfulness the "Emulated Palette" option gives to the game, but one drawback I find is that it makes game's textures look way less detailed in shaded areas, which is a shame. So I was wondering if it's possible to have an "alternate" Palette mode that mixes the colorfulness of the current mode and keeps the original texture detail like in standar openGL mode.
No posts in this topic were marked as the solution yet. If you can help, add your reply