Posted March 12, 2018
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zeffyr
Meteorologist
Registered: Feb 2011
From Poland
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bobrong
New User
Registered: Nov 2017
From France
Posted March 12, 2018
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So, I think what K0S-M0S said is interesting - Ideally this game would check when it creates a battle whether or not you can actually win it.
If the possibility of the mission is checked when the mission is created, what would the point of choosing the island / mission / equipement?
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K0S-M0S
New User
Registered: Mar 2017
From Ukraine
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zeffyr
Meteorologist
Registered: Feb 2011
From Poland
Posted March 12, 2018
Verifying your commitment to this game. Many players questioned balance of Hard difficulty in FTL, yet it's possible to make consecutive wins with every ship with no losses between. Into the Breach may have a similiar approach in terms of hard difficulty balance.
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mazraen
New User
Registered: Jul 2013
From United States
Posted March 12, 2018
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So, I think what K0S-M0S said is interesting - Ideally this game would check when it creates a battle whether or not you can actually win it.
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If the possibility of the mission is checked when the mission is created, what would the point of choosing the island / mission / equipement?
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bobrong
New User
Registered: Nov 2017
From France
Posted March 13, 2018
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If the possibility of the mission is checked when the mission is created, what would the point of choosing the island / mission / equipement?
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Moreover, even a 2-island-playthrough means a choice of 8 extra weapons (excluding pods and perfect islands). If none are helpful, you're being extra-unlucky.
Last but not least - and maybe you haven't unlocked them yet - there are pilots whose special abilities give you extra means of attack.
So yeah, luck is part of the equation, but I still think there are many ways to reduce that part, and, IMO, that is fine.
(for reference, I've unlocked everything,,, but I've still loosing more often than I win)
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DazBoots
Love me, I'm cute.
Registered: Mar 2012
From United Kingdom
Posted March 13, 2018
When you have a fly on water 2 lanes deep across the map and is also next to one of your buildings, there is nothing really you can do without destroying your own building. This is very annoying as I keep coming up against the same situation.
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bobrong
New User
Registered: Nov 2017
From France
Posted March 13, 2018
Not sure I understand, because what I do understand seem pretty manageable (unless you play random or custom and have an unbalanced squad).
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DazBoots
Love me, I'm cute.
Registered: Mar 2012
From United Kingdom
Posted March 13, 2018
Like when you destroy the dam. A fly alien can cross the water and threaten a building and there is nothing you can do about it without destroying the building.
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K0S-M0S
New User
Registered: Mar 2017
From Ukraine
Posted March 13, 2018
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bobrong
New User
Registered: Nov 2017
From France
Posted March 13, 2018
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www
wVw
gBg
ggg
w: water
V: Vek
g: ground
B: building
Rift Walkers / Blitzkrieg / Steel Judoka / Flame Behemoths : Ranged should be able to at least move it, just aim next to it.
Rusting Hulks: Brute can smoke it
Blitzkrieg: Prime's weapon can be powered to link building. If it's a 2-HP fly, you can kill it by attacking the building.
Steel Judoka : Science can pull it (or shield the building).
Flame Behemoths: If it's a normal fly, a 1-HP fly or a burning 3-HP one, Prime can push it (or kill it) if you've invested in weapon range (buildings are immune to fire so you won't destroy it).
Frozen Titans: range can freeze it.
Hazardous Mechs: prime can attack and move it or science can push it.
And if none of that is possible... well, loosing one building is (probably) not the end of the world.
(Sorry if I'm underestimating you, I may not have understood after all)
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DazBoots
Love me, I'm cute.
Registered: Mar 2012
From United Kingdom
Posted March 13, 2018
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www
wVw
gBg
ggg
w: water
V: Vek
g: ground
B: building
Rift Walkers / Blitzkrieg / Steel Judoka / Flame Behemoths : Ranged should be able to at least move it, just aim next to it.
Rusting Hulks: Brute can smoke it
Blitzkrieg: Prime's weapon can be powered to link building. If it's a 2-HP fly, you can kill it by attacking the building.
Steel Judoka : Science can pull it (or shield the building).
Flame Behemoths: If it's a normal fly, a 1-HP fly or a burning 3-HP one, Prime can push it (or kill it) if you've invested in weapon range (buildings are immune to fire so you won't destroy it).
Frozen Titans: range can freeze it.
Hazardous Mechs: prime can attack and move it or science can push it.
And if none of that is possible... well, loosing one building is (probably) not the end of the world.
(Sorry if I'm underestimating you, I may not have understood after all)
wVw
gBg
mm
m=mountain
I have only just started playing so most of that is way over my head, but it does look like I have other options later on in the game. Thanks.
Post edited March 13, 2018 by DazBoots
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bobrong
New User
Registered: Nov 2017
From France
Posted March 14, 2018
You're welcome.
But even now (I'm assuming you play Rift Walkers), aim the water tile on either side of the Vek with the ranged. It won't do any damage but the vek will be move.
But even now (I'm assuming you play Rift Walkers), aim the water tile on either side of the Vek with the ranged. It won't do any damage but the vek will be move.