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U just bought them and wow! It's just me or burn is a quite risk/reward mechanic?

Can someone help me improve, some tips on these «hot-heads»??
This question / problem has been solved by bobrongimage
It's a defensive more than an offensive team.

Don't pay too much attention to the fire. Use the "push" effects above all. Only aim for direct damage when you have an opportunity, or when an enemy has only one life point (burning, they're dead-men-walking in the absence of regenerative "psions", as fire effect is the first event calculated). Aim for survival (of your mechs and of the buildings) more than for elimination. Avoid missions that ask you to destroy stuff of creatures.

Sometimes you'll clear the map, but often not, and it shouldn't be the goal. Set the land on fire (especially the emerging points), and just consider that time is on your side.

Put points in the length of your science swap ray, and exploit the fact that your science mech hovers above water, lava, and pits. Later, put points in your gunner mech, to add damage to it, but don't change your strategy too much.

Remember that your flamethrower only damages already burning targets. Remember that your gunner (before being upgraded) won't damage your units or buildings by firing on them (and pushing the surroundings away), so use this while you can. But remember that some of the things you're supposed to protect (such as rockets on the launch pad) are susceptible to fire.

Basically, it's a corrida. Only exception : the floating psion creatures, which should be actively destroyed as soon as possible, when possible. Because they tend to counter the fire effect (by healing the burns), or to provoke random detonations (with burning creatures dying on their own, and behaving like ticking bombs around the map). But apart from that, just let the environment become too hot for the creatures while you just use your tools to keep the mechs and buildings out of harm's way.
More often that not, I kill every Veks with the Flame Behemoths so I'd say they are a highly offensive squad.
Just don't expect to do direct damage on turn one and just be happy to let the enemies burn to death.
All your weapons can move units around so use it to protect your buildings or to get a movement boost for your units.

I agree with Telika about putting emerging points to fire whenever you can (but then again, you should put everything on fire with them), but not about upgrading the ranged so it can do direct damage: if you do, you can't target building anymore, and by the time you can upgrade, you should be more than used to not dealing damage anyway.

The ice island is especially easy with this squad: fire melts ice instantly so any ground Vek standing on ice is just asking to be drown.

For the upgrade, I concentrate on the prime and the science, the ranged backburn is nice against spiders and blobbers, but that (should) be late game enemies. And they don't really need extra weapons, though something to pull or push is welcome for the science (just a basic one, no need to invest power) and some tanks are always a nice addition.
Post edited March 12, 2018 by bobrong