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high rated
Changelog for Patch v1.0.08 (added 27 February 2018):

* Fixes save issues
high rated
Changelog for patch v1.0.10 (1st March 2018)

- Fixed bug where you wouldn't have enough tiles to deploy to
- Fixed crash when shielding the damaged train
- Potential fix for people experiencing crashed when the game is loading
- More potential fixes for save failures
high rated
Changelog for patch v1.0.12 (2nd of March 2018)

-Additional logging to diagnose startup crashes
-More potential fixes for save issues
-Fixed crash when using End Turn hotkey during the tutorial
-Preventing early End Turn with hotkey before Player Turn starts
-Fixed "Glittering C-Beam" from triggering incorrectly
-Final Mission will no longer randomly remove shields from units
-Fixed: Terraformer mission would count as a failure if you froze the terraformed land
-Game Timer UI bugs fixed (would show HH:MMM:SS)
-Potential fix for infinite teleport bug
high rated
Changelog for patch v1.0.14 (3rd March 2018)

-Save and Profile backup system to prevent corruption after catastrophic failure (BSOD, power loss, etc.)
-Glittering C-Beam fixed (hopefully)
-Critical Shields Passive fixed for Final Battle
high rated
Changelog for patch v1.0.16 (6 March 2018)

New Options in Menu:
-Disable Frame Limiter
-Disable Screen Shake
-Enable "Grid Overlay" (chess-like coordinates)

Fixes:
-Save / Profile backup system improved reliability
-Potential fixes for some launch failure issues
-Potential fix for minor stutter every couple minutes
-"Emergency Medical Supplies" will work between phases of Final Mission
-Numerous "Order Overlay" fixes to be more accurate
-Fixed minor tooltip errors (text, placement, etc.)
-Minor SFX bug fixes
high rated
Changelog for Patch 1.0.17 (added 07 March 2018):

* Fix for many run problems, especially for Intel machines
* Additional logging for diagnosing problems
* Secret Pilot will no longer get useless skills
* Burrower can now be flipped by Confuse and Shield Bash
* Forest light on fire animation won't be present if the attack also makes smoke
* Abe Armor will correctly register as Corroded w/ ACID
* Minor SFX fixes
high rated
Changelog for patch v1.0.20 (12th March 2018)

-More fixes for older Intel machines
-Fix for stuttering on some machines since 1.0.17
-Enemies spawning from Water/ACID can no longer land on pods
-Spawn logic from Robot Factory, ACID, or Spiders improved
-Fixed some incorrect predicted damage on weapons
-Fixed repeated SFX when a unit in lava is also in smoke
-Fixed UI bugs at lower resolutions
-Some missions will no longer be valid for certain secrets that could be impossible
-Sidestepping onto a mine and undoing will no longer reset your attack ability
-Fixed: Silica and Archimedes would lose their post-attack bonus if they are saved from death by Nanobots
-Note: Units that die and are repaired later by a separate action will remain inactive
high rated
Hi guys


Version 1.0.20 - March 12th:

-More fixes for older Intel machines
-Fix for stuttering on some machines since 1.0.17
-Enemies spawning from Water/ACID can no longer land on pods
-Spawn logic from Robot Factory, ACID, or Spiders improved
-Fixed some incorrect predicted damage on weapons
-Fixed repeated SFX when a unit in lava is also in smoke
-Fixed UI bugs at lower resolutions
-Some missions will no longer be valid for certain secrets that could be impossible
-Sidestepping onto a mine and undoing will no longer reset your attack ability
-Fixed: Silica and Archimedes would lose their post-attack bonus if they are saved from death by Nanobots
-Note: Units that die and are repaired later by a separate action will remain inactive


Have a nice game ;)
high rated
Version 1.0.22 - April 24th (Added 5 May 2018)

-Better support for Touch Screen / Tablet PCs
-Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
-Deadly Environment / Unit effects are made more clear to the player
-Potential fixes for some system compatibility issues
-Satellites are now immune to Smoke effects
-Fixed rare bug where a single game could be stuck resisting every Grid Damage
-Fixed some rare token failures in pilot/CEO barks
-Fixed bug where Mechs without weapons could become inactive
-Small changes to the save backup system to prevent corruption
-Phase Cannon will no longer damage buildings on the edge of the map
-Mech falling down a hole will now negate the "Perfect Battle" achievement
-Fixed various strange behaviors that can be triggered by the Blob Boss splitting
-Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
-Archimedes/Rong save and reload exploit fixed
-Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
-Losing every Mech in the final mission will correctly result in a Game Over
-Viscera Nanobots will no longer revive units that fell down holes
-Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
-Fixed: Rare bug where a repaired unit lost its weapons
-Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
-Fixed: Health bars with 10 (or more) won't look ridiculous
-Attack Order UI fixes
-Minor art/UI/animation fixes
-Minor text fixes
high rated
Changelog for Update (added 09 August 2018):

* Added the Mac version of Into the Breach to everyone's accounts.
high rated
Changelog for Patch 1.1.21 (added 02 November 2018):

* Added controller support
high rated
Changelog for Patch 1.1.22 (added 08 November 2018):

* There was a bug causing the screen to go yellow for players using a controller. That has been resolved in the 1.1.22 patch.
Something omitted here:

* Since v1.0.20 GOG Offline Backup Installers come with Breach.exe linked against Galaxy.dll. And this 'Offline' version of the game tries to get Internet access.
Post edited November 27, 2018 by Schwertz
high rated
Changelog for Patch 1.2.21 (added 20 April 2020):

Into the Breach is now fully localized in 9 new languages! These are:

French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.

Into the Breach has a shocking amount of text. It’s been a long process to get it all localized and adapt the interface for new languages. We’re excited to be welcoming new players from around the world to play. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game!

Linux Version:

There is now a fully native Linux version of Into the Breach! If you already own the game on any storefront that normally supports Linux (Steam, Humble, or GOG), you should soon have the Linux version available for download.

Touch Interface:

There is now a specifically designed touch interface integrated into the game. Anyone playing on PC touch-screen devices will be able to use it -- just tap the screen to swap over at any point.

Weapon Reputation Cost:

Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.

Engine Update:

This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.

Mod Compatibility:

This update might break some mod functionality in the immediate future. But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. There will need to be an update to the Mod Manager in order to re-load any mods, which will hopefully be available soon.

Thank you to everyone who played and continues to play Into the Breach!
Post edited April 21, 2020 by ferahan
high rated
Changelog for Patch 1.2.22 (added 24 April 2020):

-Linux Save Location is now in ~/user/.local/share/IntoTheBreach
-Now appropriately crediting those involved in the translation work (thanks everyone!)
-Fixed: Non-English characters for name input did not work outside of the Hangar
-Random Pilot names will no longer reset on reload
-Fixed: Stores would incorrectly state you don't have a Mech Class in some circumstances
-Fixed: Stores "Undo All" would remove the wrong weapon from your inventory sometimes
-Removed excess Power Icons placed on NPC / Allied weapons in battle
-Conveyor Belt Environment Icon/Tooltips/Name was not properly working
-(Secret Squad) Names will no longer repeat
-Removed debug language swap
-Fixed: Objective Text reset on reload
-Restored some missing unit names (Disposal Unit, etc.)
-Fixed numerous cases of translated text being too long for the UI boxes
Post edited April 25, 2020 by ferahan