Posted May 21, 2015
Making a remake has historically been a lot of work. Basically rebuilding the entire games' code-base and figuring out data file formats. However, with a lot of free game engines out there, a lot of the work is already done; you don't have to re-write your own engine and can often use various free packages for that engine to substitute for game functionality.
Something like Daggerfall Tools for Unity, for example, which imports the Daggerfall files into Unity and is even playable, although at a very basic level.
Plus, there may be people still around who did modding and may still remember something of the data files' format.
I'm not proposing this; I'm definitely not proposing myself any role or credit in the project (unless I do end up contributing something); I'm just throwing this out there, if anyone's interested and wants to give it a shot.
Something like Daggerfall Tools for Unity, for example, which imports the Daggerfall files into Unity and is even playable, although at a very basic level.
Plus, there may be people still around who did modding and may still remember something of the data files' format.
I'm not proposing this; I'm definitely not proposing myself any role or credit in the project (unless I do end up contributing something); I'm just throwing this out there, if anyone's interested and wants to give it a shot.
Post edited May 21, 2015 by Narf_the_Mouse