Posted February 20, 2010
Indirect fire weapons (mortars and cluster bombs) have their range heavily reduced by high frame rate.
Flamethrowers do not work correctly at high frame rate, and barely leave the weapon area of the car 'sputtering'
Both of these are true even when limited to 60fps by vertical sync. To get the game to work as intended, we need to get framerates down to about 25-30fps, or find a way to modify those weapons specifically.
I've experimented with cpu limitation for the i76.exe process, and while there is some success in making these weapons work, it makes the whole game stutter.
Flamethrowers do not work correctly at high frame rate, and barely leave the weapon area of the car 'sputtering'
Both of these are true even when limited to 60fps by vertical sync. To get the game to work as intended, we need to get framerates down to about 25-30fps, or find a way to modify those weapons specifically.
I've experimented with cpu limitation for the i76.exe process, and while there is some success in making these weapons work, it makes the whole game stutter.